- src/lib/regions.ts (new): cached, turf-free same-origin fetches of
/region-keys.json (feature id -> key) and /regions.geo.json (id -> name) so
WorldMap and NationPanel share one fetch each.
- WorldMap.tsx: stamps each feature's properties.regionKey (from the manifest,
by its stable id) and resolves owner / flash / hover / click from that key via
the shared mapFeatureOwner; the per-region flash lights the exact sub-region
whose owner changed; click carries only the sub-region name.
- NationPanel.tsx: territory chips show the region's human name (falling back
to the raw key) with the key in the title / data-attr.
- App.tsx: the selected-region dossier label drops the now-unused parent code.
- MapLibre map is now a fixed, full-viewport background layer (z-0)
- New FloatingWindow: drag by title bar (pointer capture, viewport-clamped,
position persisted to localStorage), collapsible to title bar, bring-to-front
z-index; semi-transparent slate window with amber/cyan accents
- Game screen re-laid out as floating windows over the map: slim top header
(scenario, turn + date, player nation chip, Idle/Simulating status, Focus map
collapse-all), dossier (top-left), event feed (right), Your move deck
(bottom-center), legend (bottom-left), tiny zoom control (bottom-right)
- MapLibre default nav controls removed; custom floating zoom-in/out control
- Panels gain an inWindow mode (no card chrome, same testids)
- server: honor HISTORY_API_PORT as PORT fallback (dev proxy/e2e agreement)
- css: keep maplibre canvas base color and Radix portals above HUD windows
Map (WorldMap):
- Keep the near-black OpenFreeMap `dark` basemap (verified HTTP 200; the
suggested dark-matter / dark-outdoors / liberty-dark variants 404 on that
host) so the choropleth nation colors pop
- Stable per-nation fills at 0.8 opacity, thin subtle borders, and a brighter
thicker amber border for the player nation so "this is me" is always obvious
- Hover brightens a region and shows a color-chipped owner + key stats popup;
click opens a full dossier popup and focuses the left panel on that nation
- Transient, self-cleaning flash (pulsing amber outline) over regions whose
ownership changed this turn
- Bottom-left legend auto-generated from the region map; per-scenario initial
camera (Europe for the WWII scenarios, wider for Cold War / Modern / Aegis)
Command-center UI:
- New header bar: scenario title, prominent turn + date, the player nation
(name + color chip), and a live Idle / "Simulating…" status indicator
- 3-column operations-console grid: nation dossier (left) / dominant map
(center) / command deck + event feed (right); stacks map-first on mobile
- EventFeed: one card per event with a category icon, a colored outcome badge
(success/failure/partial/neutral), a nation-colored accent edge, and the
turn + date; new events slide in and flash at the top
- NationPanel: value-colored animated stat bars (red → green), territory as
color-coded region chips, and diplomacy as a list with a colored indicator
per relation (ally/rival/war/neutral)
- ActionPanel: a "Your move" composer with one prominent Send button and a
spinner + "turns can take a few seconds" hint while a turn resolves
- sonner error toasts: a 502 / model-down surfaces as "AI temporarily
unavailable — try again"
Live LLM rewire (server, previously uncommitted):
- Default endpoint https://ai.kkhost.pl/v1 (vLLM, no API key); reasoning model
qwen3.8-27b; always send a generous max_tokens (4000) so it finishes its
chain-of-thought before emitting content; read only `content`, ignore
`reasoning`. docker-compose + AGENTS.md updated to match.
Tests: the deterministic Playwright e2e gains assertions for the dossier stat
bars, the map legend (all nations), and the event-card type icon + outcome
badge; it stays fully deterministic under LLM_STUB=1.