Commit Graph
7 Commits
Author SHA1 Message Date
kamilkrzywda 5abbebc58f LLM getNeighbours tool + contiguous region transfers (Stage 2 of #16 P2)
- llm.ts: LlmClient.chatWithTools — bounded OpenAI function-calling loop
  (default 6 tool rounds, then one forced no-tools request); shares the
  retry/backoff/reasoning-effort machinery with chat(); tools are only
  added to the request body when non-empty, so plain chat() bodies and
  their tests are unchanged; a tool-call response is a success (never a
  truncation); malformed tool arguments become an error tool-message.
- engine.ts: GET_NEIGHBOURS_TOOL + makeNeighboursExecutor (degrades
  unknown tools/args/keys without throwing); playerFrontier (sorted,
  deduped, other-nation-owned only); buildSystemPrompt gains a tool
  variant (contiguity rules, frontier hint) used only when the tool is
  actually sent; buildUserPrompt emits a frontier field whenever a
  resolver is given; runTurn takes getNeighbours and uses
  chatWithTools when both the resolver and the client's capability are
  present, falling back to plain chat() otherwise.
- applyTurnResult: snapshot-first sole-ownership algorithm — a region
  key transfers only with exactly one claimant and exactly one previous
  owner (different from the gainer); double claims and pre-existing
  double ownership are left untouched; lone losses are no-ops; every
  key has 0 or 2+ -> 1 owner post-turn, never orphaned or duplicated.
- stub.ts: deterministic one-region contiguous conquest per turn from
  the prompt's frontier field (bypasses the tool loop; empty frontier
  -> no transfer, all existing assertions stay stable).
- regions.ts: optional region-adjacency.json load; hasAdjacency() and
  neighboursOf(keys) (union, deduped, queried excluded, sorted).
- index.ts: jump route passes the adjacency resolver when loaded.
- tests: chatWithTools protocol (echo, executor args, bounded rounds,
  malformed args, retry), tool-path runTurn wiring + fallback,
  playerFrontier, executor, applyTurnResult invariants, neighboursOf/
  hasAdjacency (105 unit tests, 14 e2e — all green).
2026-10-14 10:37:25 +00:00
kamilkrzywda 1c64aa1da4 Tests: region-key contract (map rewrite + regions loader + engine) (v0.19 P1 of #16)
- map.test.ts: rewrite the fixture for region keys; the #6 regression guard now
  proves the owner resolves via properties.regionKey while the repacked numeric
  feature.id and the sub-region regionId do not.
- regions.test.ts (new): the loader sees 1,796 valid keys; FRA expands to its
  42 sub-region keys (all valid, all labelled '… (FRA)'); allTerritoryKeys
  unions correctly; and with no data it degrades to the raw input.
- engine.test.ts: buildUserPrompt includes a regions table only when provided;
  applyTurnResult with a validKeys set applies real keys and ignores bogus ones,
  and without one applies all (the legacy/unit path).
2026-10-14 09:14:24 +00:00
kamilkrzywda e38cc5933f Reduce turn latency: cap recent events (10→5) + concise-reasoning constraint (v0.9.0)
CI / build + unit + e2e (pull_request) Successful in 2m9s
Fixes #22
2026-10-11 20:59:18 +00:00
kamilkrzywda ef27b59762 0.4.0 — fix queue-add race + per-item remove button (#10, #11) 2026-10-11 16:09:29 +00:00
kamilkrzywda 9bce14254d batched round: queue actions/diplomacy, jump forward commits one turn (v0.2.0)
CI / build + unit + e2e (pull_request) Successful in 1m51s
2026-10-11 14:36:35 +00:00
kamilkrzywda e327e9aea0 Polish map & UI into a command-center war-room; rewire live LLM endpoint
Map (WorldMap):
- Keep the near-black OpenFreeMap `dark` basemap (verified HTTP 200; the
  suggested dark-matter / dark-outdoors / liberty-dark variants 404 on that
  host) so the choropleth nation colors pop
- Stable per-nation fills at 0.8 opacity, thin subtle borders, and a brighter
  thicker amber border for the player nation so "this is me" is always obvious
- Hover brightens a region and shows a color-chipped owner + key stats popup;
  click opens a full dossier popup and focuses the left panel on that nation
- Transient, self-cleaning flash (pulsing amber outline) over regions whose
  ownership changed this turn
- Bottom-left legend auto-generated from the region map; per-scenario initial
  camera (Europe for the WWII scenarios, wider for Cold War / Modern / Aegis)

Command-center UI:
- New header bar: scenario title, prominent turn + date, the player nation
  (name + color chip), and a live Idle / "Simulating…" status indicator
- 3-column operations-console grid: nation dossier (left) / dominant map
  (center) / command deck + event feed (right); stacks map-first on mobile
- EventFeed: one card per event with a category icon, a colored outcome badge
  (success/failure/partial/neutral), a nation-colored accent edge, and the
  turn + date; new events slide in and flash at the top
- NationPanel: value-colored animated stat bars (red → green), territory as
  color-coded region chips, and diplomacy as a list with a colored indicator
  per relation (ally/rival/war/neutral)
- ActionPanel: a "Your move" composer with one prominent Send button and a
  spinner + "turns can take a few seconds" hint while a turn resolves
- sonner error toasts: a 502 / model-down surfaces as "AI temporarily
  unavailable — try again"

Live LLM rewire (server, previously uncommitted):
- Default endpoint https://ai.kkhost.pl/v1 (vLLM, no API key); reasoning model
  qwen3.8-27b; always send a generous max_tokens (4000) so it finishes its
  chain-of-thought before emitting content; read only `content`, ignore
  `reasoning`. docker-compose + AGENTS.md updated to match.

Tests: the deterministic Playwright e2e gains assertions for the dossier stat
bars, the map legend (all nations), and the event-card type icon + outcome
badge; it stays fully deterministic under LLM_STUB=1.
2026-10-10 22:15:05 +00:00
kamilkrzywdaandOpenCode e2936e85bb History: AI-driven alternate-history simulator
Pax Historia-style sim where the LLM is the world engine.

- React 19 + Vite 6 + Tailwind v4 + shadcn/ui frontend
- Express single-port backend (/api + /sse + built client + SPA fallback)
- SQLite (better-sqlite3) persistence, one row per game
- MapLibre choropleth map (OpenFreeMap dark + ISO_A3 regions)
- Defensive turn loop: strip fences, balanced-{} extract, parse, clamp 0-100,
  retry-once nudge, generic 'unclear' fallback; never crashes on bad output
- 5 seed presets (wwii-1939, coldwar-1955, modern-2025, no-wwii-1940, aegis-2400)
- LLM client over native fetch w/ injectable transport (mesh-bot pattern);
  LLM_STUB=1 deterministic transport for tests/e2e
- Unit (vitest, 19) + deterministic Playwright e2e
- Multi-stage node:22-slim Docker + Traefik (history.dev.kkhost.pl:4321)

Co-Authored-By: OpenCode <opencode@users.noreply.github.com>
2026-10-10 21:20:23 +00:00