url deep-link: game id in #/game/<id>, multi-tab + bad-link fallback (v0.3.0)
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CI / build + unit + e2e (pull_request) Successful in 1m52s
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All notable changes to **History** are listed here, newest first.
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## v0.3.0 — 2026-10-11 15:29
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- **Deep-linking** — the active game's id now lives in the URL (`#/game/<id>`), so a link opens that exact game and two tabs can run two different games; a bad or missing id falls back to the home screen. Fixes #3.
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## v0.2.0 — 2026-10-11 14:24
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- **Batched round model** — replaced the single-action/turn with a queued-round model. Actions and diplomatic messages accumulate in `game.pending` (no LLM call, no turn advance); a single "Jump forward" button commits the whole batch in one LLM turn. This fixes the 502 reliability problem by making each LLM call do one coherent batch of work instead of one tiny fragment.
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