+63
-1
@@ -9,6 +9,7 @@ import {
|
||||
isMeaningful,
|
||||
parseTurnResult,
|
||||
queueRoundItem,
|
||||
removeRoundItem,
|
||||
runTurn,
|
||||
validateTurnResult,
|
||||
} from './engine';
|
||||
@@ -72,6 +73,7 @@ function baseState(): GameState {
|
||||
},
|
||||
events: [],
|
||||
pending: [],
|
||||
version: 1,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -206,8 +208,11 @@ describe('runTurn (batched round, deterministic stub)', () => {
|
||||
expect(state.events[0].nation).toBe('uk');
|
||||
expect(state.events[0].outcome).toBe('success');
|
||||
expect(result.stateChanges).toEqual([{ nation: 'uk', stat: 'military', op: 'set', value: 85 }]);
|
||||
// committing a turn is a new revision too
|
||||
expect(state.version).toBe(2);
|
||||
// the original object is not mutated (a fresh queue was consumed)
|
||||
expect(original.pending).toHaveLength(1);
|
||||
expect(original.version).toBe(1);
|
||||
});
|
||||
|
||||
it('an empty round: turn advances, one political "world moves on" event, pending stays empty', async () => {
|
||||
@@ -286,6 +291,61 @@ describe('queueRoundItem', () => {
|
||||
expect(after.pending[0]).toEqual({ kind: 'diplomacy', to: 'us', text: 'hello' });
|
||||
// the original state is not mutated
|
||||
expect(before.pending).toHaveLength(0);
|
||||
expect(before.version).toBe(1);
|
||||
});
|
||||
|
||||
it('bumps the monotonic version on each queue mutation', () => {
|
||||
const a = queueRoundItem(baseState(), { kind: 'action', text: 'one' });
|
||||
expect(a.version).toBe(2);
|
||||
const b = queueRoundItem(a, { kind: 'action', text: 'two' });
|
||||
expect(b.version).toBe(3);
|
||||
// and never backwards: two consecutive adds from the same base both
|
||||
// advance past it, so a late snapshot of the older state is always older.
|
||||
const b2 = queueRoundItem(baseState(), { kind: 'action', text: 'two' });
|
||||
expect(b2.version).toBe(2);
|
||||
expect(b.version).toBeGreaterThan(b2.version);
|
||||
});
|
||||
|
||||
it('treats a legacy state without a version field as version 0', () => {
|
||||
const legacy = { ...baseState() } as Omit<GameState, 'version'> & { version?: number };
|
||||
delete legacy.version; // a row saved before the version field existed
|
||||
// simulate a legacy row coming back from SQLite: the JSON has no field.
|
||||
const after = queueRoundItem(legacy as unknown as GameState, {
|
||||
kind: 'action',
|
||||
text: 'first after upgrade',
|
||||
});
|
||||
expect(after.version).toBe(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe('removeRoundItem', () => {
|
||||
it('removes the item at the index, bumps the version, and leaves the input untouched', () => {
|
||||
const state = baseState();
|
||||
state.pending = [
|
||||
{ kind: 'action', text: 'one' },
|
||||
{ kind: 'diplomacy', to: 'us', text: 'two' },
|
||||
{ kind: 'action', text: 'three' },
|
||||
];
|
||||
const next = removeRoundItem(state, 1);
|
||||
expect(next).not.toBeNull();
|
||||
expect(next!.version).toBe(2);
|
||||
expect(next!.pending).toEqual([
|
||||
{ kind: 'action', text: 'one' },
|
||||
{ kind: 'action', text: 'three' },
|
||||
]);
|
||||
expect(state.pending).toHaveLength(3); // original untouched
|
||||
expect(state.version).toBe(1);
|
||||
});
|
||||
|
||||
it('returns null for out-of-bounds or non-integer indices (route answers 400, nothing mutates)', () => {
|
||||
const state = baseState();
|
||||
state.pending = [{ kind: 'action', text: 'one' }];
|
||||
expect(removeRoundItem(state, -1)).toBeNull();
|
||||
expect(removeRoundItem(state, 1)).toBeNull(); // == length
|
||||
expect(removeRoundItem(state, 5)).toBeNull();
|
||||
expect(removeRoundItem(state, 0.5)).toBeNull();
|
||||
expect(removeRoundItem(state, Number.NaN)).toBeNull();
|
||||
expect(state.pending).toHaveLength(1); // still untouched
|
||||
});
|
||||
});
|
||||
|
||||
@@ -346,7 +406,7 @@ describe('applyTurnResult', () => {
|
||||
expect(JSON.stringify(state)).toBe(snapshot);
|
||||
});
|
||||
|
||||
it('clears the pending round on commit', () => {
|
||||
it('clears the pending round on commit and bumps the version', () => {
|
||||
const state = baseState();
|
||||
state.pending = [{ kind: 'action', text: 'x' }];
|
||||
const result: TurnResult = {
|
||||
@@ -358,7 +418,9 @@ describe('applyTurnResult', () => {
|
||||
};
|
||||
const next = applyTurnResult(state, result);
|
||||
expect(next.pending).toEqual([]);
|
||||
expect(next.version).toBe(2);
|
||||
expect(state.pending).toHaveLength(1); // original untouched
|
||||
expect(state.version).toBe(1);
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user