Polish map & UI into a command-center war-room; rewire live LLM endpoint

Map (WorldMap):
- Keep the near-black OpenFreeMap `dark` basemap (verified HTTP 200; the
  suggested dark-matter / dark-outdoors / liberty-dark variants 404 on that
  host) so the choropleth nation colors pop
- Stable per-nation fills at 0.8 opacity, thin subtle borders, and a brighter
  thicker amber border for the player nation so "this is me" is always obvious
- Hover brightens a region and shows a color-chipped owner + key stats popup;
  click opens a full dossier popup and focuses the left panel on that nation
- Transient, self-cleaning flash (pulsing amber outline) over regions whose
  ownership changed this turn
- Bottom-left legend auto-generated from the region map; per-scenario initial
  camera (Europe for the WWII scenarios, wider for Cold War / Modern / Aegis)

Command-center UI:
- New header bar: scenario title, prominent turn + date, the player nation
  (name + color chip), and a live Idle / "Simulating…" status indicator
- 3-column operations-console grid: nation dossier (left) / dominant map
  (center) / command deck + event feed (right); stacks map-first on mobile
- EventFeed: one card per event with a category icon, a colored outcome badge
  (success/failure/partial/neutral), a nation-colored accent edge, and the
  turn + date; new events slide in and flash at the top
- NationPanel: value-colored animated stat bars (red → green), territory as
  color-coded region chips, and diplomacy as a list with a colored indicator
  per relation (ally/rival/war/neutral)
- ActionPanel: a "Your move" composer with one prominent Send button and a
  spinner + "turns can take a few seconds" hint while a turn resolves
- sonner error toasts: a 502 / model-down surfaces as "AI temporarily
  unavailable — try again"

Live LLM rewire (server, previously uncommitted):
- Default endpoint https://ai.kkhost.pl/v1 (vLLM, no API key); reasoning model
  qwen3.8-27b; always send a generous max_tokens (4000) so it finishes its
  chain-of-thought before emitting content; read only `content`, ignore
  `reasoning`. docker-compose + AGENTS.md updated to match.

Tests: the deterministic Playwright e2e gains assertions for the dossier stat
bars, the map legend (all nations), and the event-card type icon + outcome
badge; it stays fully deterministic under LLM_STUB=1.
This commit is contained in:
2026-10-10 22:15:05 +00:00
parent e2936e85bb
commit e327e9aea0
15 changed files with 880 additions and 192 deletions
+55 -21
View File
@@ -1,4 +1,5 @@
import { useState } from 'react';
import { Loader2, Radar, Send } from 'lucide-react';
import { Button } from './ui/button';
import { Card, CardContent, CardHeader, CardTitle } from './ui/card';
import { Input } from './ui/input';
@@ -20,12 +21,12 @@ interface Props {
}
/**
* The player's command deck. Three tabs:
* - Action: free-text move (the primary way to shape the world).
* - Diplomacy: a message to a specific other nation.
* - Advisor: ask the LLM for 3–5 in-character action ideas; "Use" feeds one
* straight into the Action tab.
* A prominent "Jump forward" button auto-simulates the world with no player move.
* The player's command deck ("Your move"). Three tabs — Action (free-text move),
* Diplomacy (a message to a specific nation), Advisor (ask the LLM for ideas,
* "Use" feeds one into the Action tab) — share one prominent Send button that
* routes to the active tab. While a turn resolves it shows a spinner + a hint
* that turns take a few seconds. A "Jump forward" button auto-simulates the
* world with no player move.
*/
export default function ActionPanel({ game, busy, advisors, onAction, onChat, onAdvisor, onJump }: Props) {
const [tab, setTab] = useState('action');
@@ -57,10 +58,37 @@ export default function ActionPanel({ game, busy, advisors, onAction, onChat, on
setTab('action');
};
// The single Send button routes to the active tab.
const sendDisabled =
busy ||
(tab === 'action'
? !action.trim()
: tab === 'diplo'
? !message.trim() || !target
: false);
const sendLabel = busy
? 'Simulating…'
: tab === 'action'
? 'Take action'
: tab === 'diplo'
? 'Send message'
: 'Ask the advisor';
const send = () => {
if (busy) return;
if (tab === 'action') submitAction();
else if (tab === 'diplo') submitChat();
else onAdvisor(prompt.trim() || undefined);
};
return (
<Card className="gap-4" data-testid="action-panel">
<CardHeader className="flex-row items-center justify-between space-y-0">
<CardTitle className="text-base">Command</CardTitle>
<div className="flex items-center gap-2">
<Radar className="size-4 text-primary" />
<CardTitle className="text-base">Your move</CardTitle>
</div>
<Button variant="secondary" size="sm" onClick={onJump} disabled={busy} data-testid="jump-forward">
{busy ? 'Simulating…' : 'Jump forward'}
</Button>
@@ -88,9 +116,6 @@ export default function ActionPanel({ game, busy, advisors, onAction, onChat, on
rows={3}
data-testid="action-textarea"
/>
<Button onClick={submitAction} disabled={busy || !action.trim()} className="w-full" data-testid="action-submit">
Take action
</Button>
</TabsContent>
<TabsContent value="diplo" className="space-y-2">
@@ -113,9 +138,6 @@ export default function ActionPanel({ game, busy, advisors, onAction, onChat, on
rows={3}
data-testid="chat-message"
/>
<Button onClick={submitChat} disabled={busy || !message.trim() || !target} className="w-full" data-testid="chat-submit">
Send message
</Button>
</TabsContent>
<TabsContent value="advisor" className="space-y-2">
@@ -125,14 +147,6 @@ export default function ActionPanel({ game, busy, advisors, onAction, onChat, on
placeholder="Optional focus — e.g. “the nuclear standoff”"
data-testid="advisor-prompt"
/>
<Button
variant="secondary"
onClick={() => onAdvisor(prompt.trim() || undefined)}
className="w-full"
data-testid="advisor-ask"
>
Ask the advisor
</Button>
{advisors.length > 0 && (
<ul className="space-y-1.5" data-testid="advisor-list">
{advisors.map((a, i) => (
@@ -151,6 +165,26 @@ export default function ActionPanel({ game, busy, advisors, onAction, onChat, on
)}
</TabsContent>
</Tabs>
<div className="mt-3 space-y-2">
<Button className="h-11 w-full" onClick={send} disabled={sendDisabled} data-testid="action-submit">
{busy ? (
<Loader2 className="size-4 animate-spin" />
) : (
<Send className="size-4" />
)}
{sendLabel}
</Button>
{busy && (
<p
className="flex items-center justify-center gap-1.5 text-xs text-muted-foreground"
data-testid="sim-hint"
>
<span className="sim-pulse inline-block size-1.5 rounded-full bg-primary" />
The world is thinking — turns can take a few seconds.
</p>
)}
</div>
</CardContent>
</Card>
);