Polish map & UI into a command-center war-room; rewire live LLM endpoint

Map (WorldMap):
- Keep the near-black OpenFreeMap `dark` basemap (verified HTTP 200; the
  suggested dark-matter / dark-outdoors / liberty-dark variants 404 on that
  host) so the choropleth nation colors pop
- Stable per-nation fills at 0.8 opacity, thin subtle borders, and a brighter
  thicker amber border for the player nation so "this is me" is always obvious
- Hover brightens a region and shows a color-chipped owner + key stats popup;
  click opens a full dossier popup and focuses the left panel on that nation
- Transient, self-cleaning flash (pulsing amber outline) over regions whose
  ownership changed this turn
- Bottom-left legend auto-generated from the region map; per-scenario initial
  camera (Europe for the WWII scenarios, wider for Cold War / Modern / Aegis)

Command-center UI:
- New header bar: scenario title, prominent turn + date, the player nation
  (name + color chip), and a live Idle / "Simulating…" status indicator
- 3-column operations-console grid: nation dossier (left) / dominant map
  (center) / command deck + event feed (right); stacks map-first on mobile
- EventFeed: one card per event with a category icon, a colored outcome badge
  (success/failure/partial/neutral), a nation-colored accent edge, and the
  turn + date; new events slide in and flash at the top
- NationPanel: value-colored animated stat bars (red → green), territory as
  color-coded region chips, and diplomacy as a list with a colored indicator
  per relation (ally/rival/war/neutral)
- ActionPanel: a "Your move" composer with one prominent Send button and a
  spinner + "turns can take a few seconds" hint while a turn resolves
- sonner error toasts: a 502 / model-down surfaces as "AI temporarily
  unavailable — try again"

Live LLM rewire (server, previously uncommitted):
- Default endpoint https://ai.kkhost.pl/v1 (vLLM, no API key); reasoning model
  qwen3.8-27b; always send a generous max_tokens (4000) so it finishes its
  chain-of-thought before emitting content; read only `content`, ignore
  `reasoning`. docker-compose + AGENTS.md updated to match.

Tests: the deterministic Playwright e2e gains assertions for the dossier stat
bars, the map legend (all nations), and the event-card type icon + outcome
badge; it stays fully deterministic under LLM_STUB=1.
This commit is contained in:
2026-10-10 22:15:05 +00:00
parent e2936e85bb
commit e327e9aea0
15 changed files with 880 additions and 192 deletions
+100 -40
View File
@@ -1,10 +1,10 @@
import { useCallback, useEffect, useState } from 'react';
import { toast } from 'sonner';
import { CircleDot, Loader2, Radar } from 'lucide-react';
import { Toaster } from './components/ui/sonner';
import { Button } from './components/ui/button';
import { Badge } from './components/ui/badge';
import { Separator } from './components/ui/separator';
import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from './components/ui/select';
import { cn } from './lib/utils';
import PresetPicker from './components/PresetPicker';
import NationSelect from './components/NationSelect';
import WorldMap from './components/WorldMap';
@@ -19,6 +19,19 @@ import type { GameState, Preset, PresetMeta } from '@shared/types';
/** Which top-level screen the app is showing. */
type Screen = { name: 'home' } | { name: 'pick'; preset: Preset } | { name: 'game' };
/**
* Surface a turn failure. A 502 (live model down / timeout) gets a friendly,
* actionable message; anything else passes the underlying error through.
*/
function toastError(e: unknown): void {
const msg = e instanceof Error ? e.message : String(e ?? 'Something went wrong');
if (/502|temporarily|timeout|fetch failed|network/i.test(msg)) {
toast.error('AI temporarily unavailable — try again');
} else {
toast.error(msg);
}
}
export default function App() {
const [screen, setScreen] = useState<Screen>({ name: 'home' });
const [presets, setPresets] = useState<PresetMeta[]>([]);
@@ -63,7 +76,7 @@ export default function App() {
const { preset } = await api.getPreset(presetId);
setScreen({ name: 'pick', preset });
} catch (e) {
toast.error(e instanceof Error ? e.message : 'Could not load scenario');
toastError(e);
setScreen({ name: 'home' });
} finally {
setLoading(false);
@@ -80,7 +93,7 @@ export default function App() {
setAdvisors([]);
setScreen({ name: 'game' });
} catch (e) {
toast.error(e instanceof Error ? e.message : 'Could not start the game');
toastError(e);
} finally {
setLoading(false);
}
@@ -96,7 +109,7 @@ export default function App() {
const { state } = await api.turn(game.id, action);
setGame(state);
} catch (e) {
toast.error(e instanceof Error ? e.message : 'Action failed');
toastError(e);
} finally {
setBusy(false);
}
@@ -112,7 +125,7 @@ export default function App() {
const { state } = await api.turn(game.id, undefined, { to, message });
setGame(state);
} catch (e) {
toast.error(e instanceof Error ? e.message : 'Diplomacy failed');
toastError(e);
} finally {
setBusy(false);
}
@@ -127,7 +140,7 @@ export default function App() {
const { state } = await api.jump(game.id);
setGame(state);
} catch (e) {
toast.error(e instanceof Error ? e.message : 'Jump failed');
toastError(e);
} finally {
setBusy(false);
}
@@ -140,7 +153,7 @@ export default function App() {
const { suggestions } = await api.advisor(game.id, prompt);
setAdvisors(suggestions);
} catch (e) {
toast.error(e instanceof Error ? e.message : 'Advisor failed');
toastError(e);
}
},
[game],
@@ -177,12 +190,7 @@ export default function App() {
return (
<>
<Toaster richColors position="top-right" />
<NationSelect
preset={screen.preset}
loading={loading}
onPick={pickNation}
onBack={goHome}
/>
<NationSelect preset={screen.preset} loading={loading} onPick={pickNation} onBack={goHome} />
</>
);
}
@@ -207,7 +215,13 @@ interface GameScreenProps {
onHome: () => void;
}
/** The main play view: map + nation dossier on the left, command deck + event feed on the right. */
/**
* The main play view — an operations console. A top status bar carries the
* scenario, the current turn + date, the player nation (color-chipped), and a
* live idle/simulating indicator. Below it, a three-column grid: the nation
* dossier (left), the dominant map (center), and the command deck + event feed
* (right). On small screens these stack map-first.
*/
function GameScreen({
game,
regions,
@@ -226,38 +240,70 @@ function GameScreen({
const nations = Object.values(game.nations).sort((a, b) => a.name.localeCompare(b.name));
return (
<div className="mx-auto flex min-h-screen max-w-[1500px] flex-col px-4 py-5 lg:px-6">
<header className="mb-4 flex flex-wrap items-center gap-x-4 gap-y-2" data-testid="game-header">
<div className="mx-auto flex min-h-screen max-w-[1600px] flex-col px-3 py-4 sm:px-4 lg:px-6">
<header
data-testid="game-header"
className="mb-4 flex flex-wrap items-center gap-x-4 gap-y-3 rounded-xl border bg-card/60 px-4 py-3"
>
<Button variant="ghost" size="sm" onClick={onHome}>
← Scenarios
</Button>
<div className="flex items-center gap-2.5">
<span className="inline-block size-3.5 rounded-full" style={{ background: nationColor(game.playerNationId) }} />
<h1 className="text-2xl font-bold tracking-tight">{player?.name ?? game.playerNationId}</h1>
<Badge variant="secondary">{game.presetTitle}</Badge>
<Radar className="size-5 text-primary" />
<div className="leading-tight">
<h1 className="text-lg font-bold tracking-tight">History</h1>
<p className="text-[11px] text-muted-foreground">{game.presetTitle}</p>
</div>
</div>
<div className="ml-auto flex items-center gap-2 text-sm text-muted-foreground">
<span>
Turn <span className="font-semibold tabular-nums text-foreground" data-testid="turn-count">{game.turn}</span>
<div className="ml-auto flex flex-wrap items-center gap-x-4 gap-y-2">
<div className="text-right leading-none">
<div className="text-[10px] font-medium uppercase tracking-widest text-muted-foreground">Turn</div>
<div className="mt-1 text-2xl font-bold tabular-nums" data-testid="turn-count">
{game.turn}
</div>
</div>
<div className="hidden h-9 w-px bg-border sm:block" />
<div className="text-right leading-none">
<div className="text-[10px] font-medium uppercase tracking-widest text-muted-foreground">Date</div>
<div className="mt-1 text-sm font-semibold tabular-nums" data-testid="game-date">
{game.date}
</div>
</div>
<div className="hidden h-9 w-px bg-border sm:block" />
<div className="flex items-center gap-2">
<span
className="inline-block size-3.5 rounded-full ring-2 ring-white/10"
style={{ background: nationColor(game.playerNationId) }}
/>
<span className="text-sm font-medium" data-testid="player-nation">
{player?.name ?? game.playerNationId}
</span>
</div>
<span
data-testid="status-indicator"
className={cn(
'flex items-center gap-1.5 rounded-full border px-2.5 py-1 text-xs font-medium',
busy ? 'border-primary/40 bg-primary/10 text-primary' : 'border-border bg-muted/40 text-muted-foreground',
)}
>
{busy ? (
<Loader2 className="size-3 animate-spin" />
) : (
<CircleDot className="size-3" />
)}
{busy ? 'Simulating…' : 'Idle'}
</span>
<Separator orientation="vertical" className="h-4" />
<span className="tabular-nums" data-testid="game-date">
{game.date}
</span>
{busy && <span className="animate-pulse text-primary">· simulating…</span>}
</div>
</header>
<main className="grid flex-1 gap-4 lg:grid-cols-[2fr_1fr]">
<section className="min-w-0 space-y-4">
<div className="h-[62vh] min-h-[420px] overflow-hidden rounded-xl border">
<WorldMap regions={regions} playerNationId={game.playerNationId} className="h-full w-full" />
</div>
<div className="flex flex-wrap items-center gap-2">
<span className="text-sm font-medium text-muted-foreground">Inspect nation</span>
<main className="grid flex-1 gap-4 lg:grid-cols-[300px_minmax(0,1fr)_340px]">
{/* Left: nation dossier (mobile order 3). */}
<section className="order-3 min-w-0 lg:order-1">
<div className="mb-2 flex items-center gap-2">
<span className="text-xs font-medium uppercase tracking-wide text-muted-foreground">Inspect</span>
<Select value={viewingId} onValueChange={setViewingId}>
<SelectTrigger className="w-56" data-testid="inspect-select">
<SelectTrigger className="w-full" data-testid="inspect-select">
<SelectValue />
</SelectTrigger>
<SelectContent>
@@ -269,11 +315,25 @@ function GameScreen({
</SelectContent>
</Select>
</div>
<NationPanel nation={viewed} nations={game.nations} isPlayer={viewingId === game.playerNationId} />
</section>
<aside className="flex min-w-0 flex-col gap-4">
{/* Center: the dominant map (mobile order 1). */}
<section className="order-1 min-w-0 lg:order-2">
<div className="relative h-[58vh] min-h-[420px] overflow-hidden rounded-xl border lg:h-[80vh]">
<WorldMap
regions={regions}
playerNationId={game.playerNationId}
nations={game.nations}
presetId={game.presetId}
onFocusNation={setViewingId}
className="h-full w-full"
/>
</div>
</section>
{/* Right: command deck + event feed (mobile order 2). */}
<aside className="order-2 flex min-h-0 min-w-0 flex-col gap-4 lg:order-3">
<ActionPanel
game={game}
busy={busy}
@@ -283,7 +343,7 @@ function GameScreen({
onAdvisor={onAdvisor}
onJump={onJump}
/>
<div className="h-[46vh] min-h-[280px]" data-testid="event-feed-slot">
<div className="min-h-[360px] flex-1 lg:min-h-0" data-testid="event-feed-slot">
<EventFeed events={game.events} nations={game.nations} />
</div>
</aside>