History: AI-driven alternate-history simulator
Pax Historia-style sim where the LLM is the world engine.
- React 19 + Vite 6 + Tailwind v4 + shadcn/ui frontend
- Express single-port backend (/api + /sse + built client + SPA fallback)
- SQLite (better-sqlite3) persistence, one row per game
- MapLibre choropleth map (OpenFreeMap dark + ISO_A3 regions)
- Defensive turn loop: strip fences, balanced-{} extract, parse, clamp 0-100,
retry-once nudge, generic 'unclear' fallback; never crashes on bad output
- 5 seed presets (wwii-1939, coldwar-1955, modern-2025, no-wwii-1940, aegis-2400)
- LLM client over native fetch w/ injectable transport (mesh-bot pattern);
LLM_STUB=1 deterministic transport for tests/e2e
- Unit (vitest, 19) + deterministic Playwright e2e
- Multi-stage node:22-slim Docker + Traefik (history.dev.kkhost.pl:4321)
Co-Authored-By: OpenCode <opencode@users.noreply.github.com>
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// Small color maps for the "command center" theme. Pure + shared so the event
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// feed, nation panel, and any future view all agree on a type/status → color.
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import type { EventOutcome, EventType, RelationStatus } from '@shared/types';
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export const EVENT_COLORS: Record<EventType, string> = {
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military: '#ef4444',
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diplomatic: '#3b82f6',
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economic: '#22c55e',
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political: '#f59e0b',
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social: '#06b6d4',
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disaster: '#f97316',
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scientific: '#a855f7',
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cultural: '#ec4899',
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};
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export const RELATION_COLORS: Record<RelationStatus, string> = {
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ally: '#22c55e',
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neutral: '#94a3b8',
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rival: '#f59e0b',
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hostile: '#f97316',
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war: '#ef4444',
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};
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export const OUTCOME_COLORS: Record<EventOutcome, string> = {
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success: '#22c55e',
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failure: '#ef4444',
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partial: '#f59e0b',
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neutral: '#94a3b8',
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};
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