History: AI-driven alternate-history simulator
Pax Historia-style sim where the LLM is the world engine.
- React 19 + Vite 6 + Tailwind v4 + shadcn/ui frontend
- Express single-port backend (/api + /sse + built client + SPA fallback)
- SQLite (better-sqlite3) persistence, one row per game
- MapLibre choropleth map (OpenFreeMap dark + ISO_A3 regions)
- Defensive turn loop: strip fences, balanced-{} extract, parse, clamp 0-100,
retry-once nudge, generic 'unclear' fallback; never crashes on bad output
- 5 seed presets (wwii-1939, coldwar-1955, modern-2025, no-wwii-1940, aegis-2400)
- LLM client over native fetch w/ injectable transport (mesh-bot pattern);
LLM_STUB=1 deterministic transport for tests/e2e
- Unit (vitest, 19) + deterministic Playwright e2e
- Multi-stage node:22-slim Docker + Traefik (history.dev.kkhost.pl:4321)
Co-Authored-By: OpenCode <opencode@users.noreply.github.com>
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// Build the choropleth payload from a GameState: every ISO_A3 region maps to its
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// owning nation plus that nation's stable color (see shared.nationColor). The
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// client merges this onto public/countries.geo.json and calls source.setData().
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import { nationColor, type RegionMap } from '../shared/protocol';
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import type { GameState } from '../shared/types';
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export function buildRegionMap(state: GameState): RegionMap {
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const map: RegionMap = {};
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for (const [id, nation] of Object.entries(state.nations)) {
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const color = nationColor(id);
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for (const code of nation.territory) {
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map[code] = { color, owner: nation.name, ownerId: id };
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}
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}
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return map;
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}
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