History: AI-driven alternate-history simulator
Pax Historia-style sim where the LLM is the world engine.
- React 19 + Vite 6 + Tailwind v4 + shadcn/ui frontend
- Express single-port backend (/api + /sse + built client + SPA fallback)
- SQLite (better-sqlite3) persistence, one row per game
- MapLibre choropleth map (OpenFreeMap dark + ISO_A3 regions)
- Defensive turn loop: strip fences, balanced-{} extract, parse, clamp 0-100,
retry-once nudge, generic 'unclear' fallback; never crashes on bad output
- 5 seed presets (wwii-1939, coldwar-1955, modern-2025, no-wwii-1940, aegis-2400)
- LLM client over native fetch w/ injectable transport (mesh-bot pattern);
LLM_STUB=1 deterministic transport for tests/e2e
- Unit (vitest, 19) + deterministic Playwright e2e
- Multi-stage node:22-slim Docker + Traefik (history.dev.kkhost.pl:4321)
Co-Authored-By: OpenCode <opencode@users.noreply.github.com>
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# syntax=docker/dockerfile:1
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# ---------------------------------------------------------------------------
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# Build stage: full dependency install (incl. dev toolchain) + production build.
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# Produces the Vite client bundle (dist/) and the tsup server bundle (server/dist/).
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# ---------------------------------------------------------------------------
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FROM node:22-slim AS build
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WORKDIR /app
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# Install from the lockfile (full install — we need vite/tsup/typescript/tsx to build).
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COPY package.json package-lock.json ./
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RUN npm ci
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# Copy the source tree and build the client and the server.
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COPY . .
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RUN npm run build
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# ---------------------------------------------------------------------------
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# Runtime stage: only production deps + the built artifacts. The server bundle
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# (tsup) inlines everything except better-sqlite3, so the only runtime native
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# module that must be present is better-sqlite3 (a prebuilt is fetched on npm ci).
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# ---------------------------------------------------------------------------
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FROM node:22-slim
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ENV NODE_ENV=production
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WORKDIR /app
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COPY package.json package-lock.json ./
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RUN npm ci --omit=dev
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# Built client (serves index.html, assets, and countries.geo.json) …
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COPY --from=build /app/dist ./dist
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# … the compiled server bundle …
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COPY --from=build /app/server/dist ./server/dist
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# … and the scenario presets (loaded from disk at runtime; see findRoot()).
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COPY --from=build /app/presets ./presets
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# The server persists games to ./data/history.db (WAL). Kept on a volume in compose.
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RUN mkdir -p ./data
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# Single internal port; the client, /api, and /sse all share it.
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ENV PORT=4321
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EXPOSE 4321
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CMD ["node", "server/dist/index.js"]
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