feat(abilities): add disasters & pandemics lever (v0.41.0, #63)
CI / build + unit + e2e (pull_request) Successful in 1m55s
CI / build + unit + e2e (pull_request) Successful in 1m55s
Add the 9th modular LLM ability: a turn-transient `TurnResult.disasters`
lever letting the LLM declare natural/man-made disasters (earthquake /
flood / volcanic / wildfire / famine / plague / epidemic) on a nation or
a region, applying a DETERMINISTIC (type, severity) stat dip (no hidden
randomness). Like the hybrid layer it owns no GameState field, needs no
db.ts change, and leaves no durable list — an ongoing plague/epidemic is
simply re-declared each turn it persists.
- shared/protocol.ts: DisasterType / DisasterSeverity / DisasterEvent /
DisastersOps, and `TurnResult.disasters` (between `ideology` and
`markers`; required, default `{ events: [] }`).
- server/abilities/disasters.ts: the ability module (validate / apply /
schemaLine / constraint / isMeaningful / inert stub / empty payload; no
stateFields). `DISASTER_EFFECTS` is the deterministic (type, severity)
dip table (population never touched). Target resolution mirrors hybrid
(a region key hits its SOLE owner; 0/2+ owners dropped) but has NO
`from` field, so there is no self-target drop. Dips clamp to 0-100,
mirror to the target's regions (regionStats), and re-derive the target
nation's stats (same 0-region / no-entry guards).
- Registered last in ABILITIES (after ideology). System-prompt goldens
regenerated (one schema line + one constraint bullet each); the
user.txt golden stays byte-identical (payload() is {}).
- New server/abilities/disasters.test.ts (33 tests); registry.test.ts
updated to the 9-ability contract.
- Secondary cleanups from the v0.40 refactor: AGENTS.md (abilities/ in
the Layout tree + a "how to add a new ability" bullet + a disasters
bullet), delete the orphaned validateTakeovers JSDoc, fold both inline
`as unknown` casts into the top-level ./abilities import, and de-dup
`str` (now imported from ./abilities/shared).
Version bumped 0.40.0 -> 0.41.0.
This commit is contained in:
@@ -1,8 +1,8 @@
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// The ordered LLM-ability registry.
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//
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// `ABILITIES` is the single source of truth for the 8 per-feature LLM abilities.
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// `ABILITIES` is the single source of truth for the 9 per-feature LLM abilities.
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// The engine iterates it in this order:
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// takeovers → wars → hybrid → economy → industry → nuclear → leaders → ideology
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// takeovers → wars → hybrid → economy → industry → nuclear → leaders → ideology → disasters
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// for (a) the system-prompt schema lines + constraint bullets, (b) the per-ability
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// validate calls inside validateTurnResult, (c) the payload fields in buildUserPrompt,
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// (d) the ordered apply block inside applyTurnResult, (e) the isMeaningful check,
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@@ -22,10 +22,11 @@ import { industry } from './industry';
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import { nuclear } from './nuclear';
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import { leaders } from './leaders';
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import { ideology } from './ideology';
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import { disasters } from './disasters';
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import type { Ability, AbilityField } from './types';
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/**
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* The 8 per-feature LLM abilities in their canonical apply order.
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* The 9 per-feature LLM abilities in their canonical apply order.
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* The order matters: it determines the order of the schema lines in the
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* system prompt, the order of the validate calls, the order of the apply
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* steps, and the order of the payload fields in the user prompt.
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@@ -39,6 +40,7 @@ export const ABILITIES: readonly Ability<AbilityField>[] = [
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nuclear,
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leaders,
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ideology,
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disasters,
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];
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// ── type re-exports ────────────────────────────────────────────────────────────
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@@ -125,3 +127,15 @@ export {
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export {
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validateIdeologyOps,
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} from './ideology';
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// ── disasters ────────────────────────────────────────────────────────────────
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export {
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validateDisasterEvents,
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applyDisasterEvent,
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isDisasterType,
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isDisasterSeverity,
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DISASTER_TYPES,
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DISASTER_SEVERITIES,
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DISASTER_EFFECTS,
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} from './disasters';
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