feat: #65 sea control — 11th ability (v0.43.0)
CI / build + unit + e2e (pull_request) Successful in 2m33s

Adds the sea ability: a fixed set of 12 named sea zones with sole-control
semantics, contest-by-higher-military, and a deterministic per-turn
+1 military/+1 economy bonus for each claimed zone. Durable (owns
GameState.seaZones), additive migration, stub-inert (e2e unaffected).

Fixes #65

Design note: Gitea #65 sketched a free-form 'naval' layer; the implemented
approved design is this richer 'sea' layer with a fixed zone set.
This commit is contained in:
2026-10-16 12:50:22 +00:00
parent 13f91845fd
commit c77e81c45b
24 changed files with 1060 additions and 58 deletions
+2 -1
View File
@@ -205,5 +205,6 @@
"regionKey": "a-r1",
"type": "industry"
}
]
],
"seaZones": []
}