feat(#58): trade & embargoes — TurnResult.economy ops (trade/embargo, declare/lift) with a deterministic per-turn effect and war auto-suspension
CI / build + unit + e2e (pull_request) Successful in 2m3s

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2026-10-15 17:26:24 +00:00
parent ed91735c8a
commit b5ea8ba5a4
15 changed files with 776 additions and 23 deletions
+3
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@@ -456,6 +456,9 @@ export function worldDraftToGameState(
// (v0.33.0, #56) No wars on a fresh (dynamic) game; any preset-level `war`
// relation stays a bare/implicit one, not an entity (see syncWarRelations).
wars: [],
// (v0.35.0, #58) No trades/embargoes on a fresh (dynamic) game.
trades: [],
embargoes: [],
};
return state;
}