feat(#58): trade & embargoes — TurnResult.economy ops (trade/embargo, declare/lift) with a deterministic per-turn effect and war auto-suspension
CI / build + unit + e2e (pull_request) Successful in 2m3s
CI / build + unit + e2e (pull_request) Successful in 2m3s
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@@ -456,6 +456,9 @@ export function worldDraftToGameState(
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// (v0.33.0, #56) No wars on a fresh (dynamic) game; any preset-level `war`
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// relation stays a bare/implicit one, not an entity (see syncWarRelations).
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wars: [],
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// (v0.35.0, #58) No trades/embargoes on a fresh (dynamic) game.
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trades: [],
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embargoes: [],
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};
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return state;
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}
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