feat(#58): trade & embargoes — TurnResult.economy ops (trade/embargo, declare/lift) with a deterministic per-turn effect and war auto-suspension
CI / build + unit + e2e (pull_request) Successful in 2m3s
CI / build + unit + e2e (pull_request) Successful in 2m3s
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@@ -42,6 +42,8 @@ function mkState(
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markers: [],
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regionStats: {} as GameState['regionStats'],
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wars: [],
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trades: [],
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embargoes: [],
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};
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if (regionStats !== undefined) base.regionStats = regionStats as GameState['regionStats'];
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else delete (base as { regionStats?: unknown }).regionStats; // simulate a legacy row
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