feat(#58): trade & embargoes — TurnResult.economy ops (trade/embargo, declare/lift) with a deterministic per-turn effect and war auto-suspension
CI / build + unit + e2e (pull_request) Successful in 2m3s
CI / build + unit + e2e (pull_request) Successful in 2m3s
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@@ -54,6 +54,9 @@ const state: GameState = {
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regionStats: {},
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// (v0.33.0, #56) the map is ownership-only; wars are unused here.
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wars: [],
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// (v0.35.0, #58) the map is ownership-only; trades/embargoes are unused here.
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trades: [],
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embargoes: [],
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};
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// The RegionMap built from the fixture: the authoritative region key → owner source.
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