feat(#58): trade & embargoes — TurnResult.economy ops (trade/embargo, declare/lift) with a deterministic per-turn effect and war auto-suspension
CI / build + unit + e2e (pull_request) Successful in 2m3s
CI / build + unit + e2e (pull_request) Successful in 2m3s
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@@ -182,6 +182,10 @@ app.post('/api/games', (req: Request, res) => {
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// (any preset-level `war` relation stays a bare/implicit one, not an
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// entity — see syncWarRelations).
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wars: [],
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// (v0.35.0, #58) No active trades or embargoes on a fresh game; the LLM
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// declares (and lifts) them over time via TurnResult.economy.
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trades: [],
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embargoes: [],
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};
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// v0.19 (#16 P1): expand each nation's ISO_A3 country list to the region keys
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// of all its sub-regions, so ownership (and the choropleth) is at region
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