feat(#58): trade & embargoes — TurnResult.economy ops (trade/embargo, declare/lift) with a deterministic per-turn effect and war auto-suspension
CI / build + unit + e2e (pull_request) Successful in 2m3s

This commit is contained in:
2026-10-15 17:26:24 +00:00
parent ed91735c8a
commit b5ea8ba5a4
15 changed files with 776 additions and 23 deletions
+239 -1
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@@ -4,6 +4,7 @@
// and (4) builds the advisor brainstorm prompt. The network call itself lives in
// llm.ts (injectable) and is invoked by runTurn.
import type {
Embargo,
EventOutcome,
EventType,
GameState,
@@ -15,6 +16,7 @@ import type {
RegionStats,
RoundItem,
StatKey,
TradeAgreement,
War,
} from '../shared/types';
import { EVENT_TYPES, RELATION_STATUSES } from '../shared/types';
@@ -31,6 +33,9 @@ import {
markerId,
MAX_MARKERS,
nationForPrompt,
type EconomyEmbargoOp,
type EconomyOps,
type EconomyTradeOp,
type HybridOp,
type HybridOpType,
type MarkerInfo,
@@ -163,7 +168,9 @@ export function playerFrontier(
* (v0.21, #16 P2): the model may only move regions across a shared border, and
* may verify borders with the tool before answering. The contract also
* documents the `nationOps` proposal queue (v0.23, #16 P4a) — rename plus the
* split/merge shapes applied on player confirm (v0.24, #16 P4b).
* split/merge shapes applied on player confirm (v0.24, #16 P4b), and the
* trade & embargo economy layer (v0.35.0, #58): bilateral trades and
* unilateral embargoes, each ended with a `lift: true` op.
*/
export function buildSystemPrompt(preset: Preset, withNeighboursTool = false): string {
const rules = preset.simulationRules
@@ -216,6 +223,7 @@ export function buildSystemPrompt(preset: Preset, withNeighboursTool = false): s
' "takeovers": [{"nationRef":"<nation id or name>","newRegimeName":"<name of the new regime>"}],',
' "wars": {"declare":[{"sides":["<nationId>","<nationId>"],"aims":["<short aim>"]}],"end":[{"id":"<war id>","outcome":"<armistice|capitulation>","terms":"<short terms>"}]},',
' "hybrid": {"ops":[{"type":"<spy|sabotage|assassinate|cyber|economic|information|proxy>","from":"<nation id or name>","target":"<nation id or name, or region key>","detail":"<short detail>","outcome":"<success|exposed>"}]},',
' "economy": {"trade":[{"a":"<nationId>","b":"<nationId>","lift":<true|false>}],"embargo":[{"from":"<nationId>","target":"<nationId>","lift":<true|false>}]},',
' "markers": {"add":[{"type":"<city|factory|army|port|capital|fleet|rocket|gathering>","name":"<short name>","regionKey":"<region key>"}],"remove":["<marker id>"]}',
'}',
'',
@@ -236,6 +244,7 @@ export function buildSystemPrompt(preset: Preset, withNeighboursTool = false): s
'- Takeover (automatic, NOT player-confirmed): add {"takeovers":[{"nationRef":"<nation id or name>","newRegimeName":"<name of the new regime>"}]} when a low-stability nation (e.g. stability < 30) hosting a "gathering" marker is overthrown in a coup or revolution. This renames the nation to the new regime (e.g. "France" → "Vichy Regime"). Also emit a narrative "event" (political or social, outcome "success") and a stability/economy shock via "stateChanges". A takeover is an automatic in-world regime change — use "nationOps" rename only for a diplomatic/political name change that the player must confirm.',
'- Wars ("wars") are named conflicts, each with a stable id. To DECLARE one, add {"declare":[{"sides":["<id>","<id>"],"aims":[...]}]} with at least 2 distinct belligerents: while it is active the engine AUTOMATICALLY sets both directions of every warring pair\'s relation to "war" and drags in the mutual-defense allies of each belligerent, so do NOT also emit a "war" relation for those pairs (you can never "make peace" between them without ending the war). To END an active war, add {"end":[{"id":"<war id from the user message\'s "wars" field>","outcome":"<armistice|capitulation>"}]} — only active wars can be ended, and when one ends its belligerent pairs fall back to "hostile". Propose at most 1-2 declarations per turn and narrate each declaration and each ending in "events".',
'- Covert / hybrid ops ("hybrid.ops") are non-kinetic operations — spies, sabotage, assassination attempts, cyberattacks, economic pressure, disinformation, and proxy support. Unlike territory they NEVER move borders: a successful op applies a small, deterministic effect (a small dip in the target\'s economy / stability / military for sabotage / assassinate / cyber / economic, or a relation nudge toward hostile for information / proxy), while an "exposed" op backfires (no effect, and the actor\'s relation with the target sours by one step toward hostile). "target" may be a nation id / name or a region key (a region key hits that region\'s sole owner). Keep each detail short, propose at most a few per turn, and narrate each op in "events".',
'- Economy ("economy") is the trade & embargo layer: a bilateral trade (trade: {"a":"..","b":".."}) gives BOTH parties a small, deterministic economy gain every turn, while a unilateral embargo (embargo: {"from":"..","target":".."}) lowers only the TARGET\'s economy every turn. Omit "lift" to declare / impose, and set "lift":true to end or lift an existing one (the user message\'s "trades"/"embargoes" fields list what is currently active). Propose at most 1-2 operations per turn and narrate each one in "events". Trades and embargoes between nations at war are suspended automatically by the engine.',
'- Prefer 1-4 events per turn; keep each text 1-3 sentences.',
'- Keep your internal reasoning brief (a few sentences) and go straight to the JSON result; do not over-deliberate or re-derive facts already present in the state.',
'- Keep every stat value between 0 and 100.',
@@ -253,6 +262,9 @@ export function buildSystemPrompt(preset: Preset, withNeighboursTool = false): s
* other consumer) can read the exact items. The framing instruction tells the
* model to simulate the combined consequences of the whole batch (or to let the
* world advance on its own when the batch is empty) and return one TurnResult.
* (v0.35.0, #58) It also carries the currently active `trades` / `embargoes`
* (omitted entirely when undefined, like the other optional fields) so the
* model can reference them — and `lift` them — in `TurnResult.economy`.
*/
export function buildUserPrompt(
state: GameState,
@@ -295,6 +307,20 @@ export function buildUserPrompt(
* Omitted entirely when undefined.
*/
relations?: Record<string, RelationStatus>,
/**
* (v0.35.0, #58) The currently active bilateral trade agreements (each a
* pair of nation ids). Emitted verbatim (even when empty) so the model
* knows which trades exist and can end one with `economy.trade` +
* `lift: true`. Omitted entirely when undefined.
*/
trades?: TradeAgreement[],
/**
* (v0.35.0, #58) The currently active unilateral embargoes (each an
* `from` → `target` pair of nation ids). Emitted verbatim (even when
* empty) so the model knows which embargoes are in force and can lift one
* with `economy.embargo` + `lift: true`. Omitted entirely when undefined.
*/
embargoes?: Embargo[],
): string {
const player = state.nations[state.playerNationId];
const playerName = player?.name ?? state.playerNationId;
@@ -409,6 +435,8 @@ export function buildUserPrompt(
if (markers !== undefined) payload.markers = markers;
if (wars !== undefined) payload.wars = wars;
if (relations !== undefined) payload.relations = relations;
if (trades !== undefined) payload.trades = trades;
if (embargoes !== undefined) payload.embargoes = embargoes;
return JSON.stringify(payload, null, 2);
}
@@ -549,6 +577,7 @@ export function validateTurnResult(
takeovers: [],
wars: { declare: [], end: [] },
hybrid: { ops: [] },
economy: { trade: [], embargo: [] },
markers: { add: [], remove: [] },
};
@@ -653,6 +682,12 @@ export function validateTurnResult(
// exposed backfire.
result.hybrid = { ops: validateHybridOps(o.hybrid) };
// (v0.35.0, #58) Trade & embargo ops: a no-`lift` op declares / imposes,
// `lift: true` ends / lifts. Refs stay raw here and are resolved at apply
// time against the real state (like wars / hybrid ops); unknown /
// ambiguous / self-pairing ops are dropped there, never thrown.
result.economy = validateEconomyOps(o.economy);
// (v0.27, #44) Map-marker ops: new placements (validated here) and
// removals by stable id. Applied by applyTurnResult after the territory
// moves (a new marker's owner is the region's post-turn owner).
@@ -881,6 +916,52 @@ function validateHybridOpsList(raw: unknown[]): HybridOp[] {
return out;
}
/**
* (v0.35.0, #58) Validate the raw `economy` object of a turn into a safe
* {@link EconomyOps}. Defensive like the rest of the parser — never throws.
* `trade`: each op needs non-empty `a` and `b` refs (a nation's id or unique
* name, capped at 200 chars) and a boolean `lift` (default false = declare);
* ops with a missing ref are dropped — ref resolution and the
* a≠b / from≠target checks happen at apply time against the real state
* (like wars / hybrid ops, whose raw refs are kept here). `embargo`: each op
* needs non-empty `from` and `target` refs and a boolean `lift` (default
* false = impose). A missing / malformed top-level object yields
* `{ trade: [], embargo: [] }`.
*/
export function validateEconomyOps(raw: unknown): EconomyOps {
const out: EconomyOps = { trade: [], embargo: [] };
if (!raw || typeof raw !== 'object' || Array.isArray(raw)) return out;
const o = raw as Record<string, unknown>;
if (Array.isArray(o.trade)) {
for (const e of o.trade) {
if (!e || typeof e !== 'object') continue;
const t = e as Record<string, unknown>;
const a = str(t.a, 200);
const b = str(t.b, 200);
if (!a || !b) continue;
const op: EconomyTradeOp = { a, b };
if (t.lift === true) op.lift = true;
out.trade.push(op);
}
}
if (Array.isArray(o.embargo)) {
for (const e of o.embargo) {
if (!e || typeof e !== 'object') continue;
const t = e as Record<string, unknown>;
const from = str(t.from, 200);
const target = str(t.target, 200);
if (!from || !target) continue;
const op: EconomyEmbargoOp = { from, target };
if (t.lift === true) op.lift = true;
out.embargo.push(op);
}
}
return out;
}
/**
* (v0.33.0, #56) The UNORDERED pairs of belligerents of a set of ACTIVE
* wars: a war with sides [a, b, c] contributes the pairs {a,b}, {a,c},
@@ -1165,6 +1246,128 @@ function applyHybridOp(
else if (op.type === 'proxy') shiftRelationTowardHostile(next, from, target.nation.id, 'rival');
}
// --- Economy ops: trade + embargo (v0.35.0, #58) ------------------------------
/**
* (v0.35.0, #58) The per-turn economic effect of the economy layer, applied
* EVERY committed turn (not just to this turn's declares): each active
* bilateral trade grants both parties a small, deterministic economy gain;
* each active embargo applies a small, deterministic economy dip to the
* target only. Clamped to 0–100. The effect lands on `stats.economy` AND on
* every region the nation owns (`regionStats`), mirroring the hybrid-op
* effect, and each affected nation's derived stats are re-derived afterwards
* (the same 0-region / no-entry guards as `applyHybridOp`). No-op when there
* are no active trades or embargoes. Never throws.
*/
const TRADE_ECONOMY_BONUS = 1;
const EMBARGO_ECONOMY_PENALTY = 1;
export function applyEconomyEffects(
next: GameState,
geoOf?: (key: string) => { area: number; population: number } | undefined,
): void {
if (next.trades.length === 0 && next.embargoes.length === 0) return;
// nation id -> signed economy delta (trades add for both parties, embargoes
// subtract for the target; deltas accumulate for nations hit by several).
const delta = new Map<string, number>();
for (const t of next.trades) {
for (const id of [t.a, t.b]) {
delta.set(id, (delta.get(id) ?? 0) + TRADE_ECONOMY_BONUS);
}
}
for (const e of next.embargoes) {
delta.set(e.target, (delta.get(e.target) ?? 0) - EMBARGO_ECONOMY_PENALTY);
}
const affected = new Set<string>();
for (const [id, d] of delta) {
const n = next.nations[id];
if (!n) continue; // a nation removed this turn (a merge): the delta is dropped
const cur = clampStat(n.stats.economy + d);
if (cur === n.stats.economy) continue; // no change (already at the clamp)
n.stats.economy = cur;
for (const key of n.territory) {
const rs = next.regionStats[key];
if (rs) rs.economy = clampStat(rs.economy + d);
}
affected.add(id);
}
if (affected.size > 0) {
for (const id of affected) {
const n = next.nations[id];
if (n && n.territory.length > 0 && n.territory.some((k) => next.regionStats[k])) {
n.stats = deriveNationStats(n.territory, next.regionStats, geoOf);
}
}
}
}
/**
* (v0.35.0, #58) Apply the turn's economy ops to the active lists on
* `next`, RESOLVING the (possibly name-based) refs against the current
* state: a no-`lift` trade op declares the bilateral agreement (idempotent —
* an already-active pair is not duplicated; the pair is stored sorted, since
* a trade is symmetric); `lift: true` ends it (a no-op when absent). A no-
* `lift` embargo op imposes the unilateral embargo (idempotent — the ordered
* from→target pair is kept as-is); `lift: true` lifts it. An op whose refs
* don't resolve to distinct EXISTING nations is dropped (defensive — never
* throws). Mutates `next` in place.
*/
function applyEconomyOps(next: GameState, ops: EconomyOps): void {
const tradeKey = (a: string, b: string): string => (a < b ? `${a}\u0000${b}` : `${b}\u0000${a}`);
const embargoKey = (f: string, t: string): string => `${f}\u0000${t}`;
for (const op of ops.trade) {
const a = resolveNationRef(next, op.a);
const b = resolveNationRef(next, op.b);
if (!a || !b || a === b) continue; // unknown / ambiguous / self: drop
const key = tradeKey(a, b);
if (op.lift === true) {
next.trades = next.trades.filter((t) => tradeKey(t.a, t.b) !== key);
} else if (!next.trades.some((t) => tradeKey(t.a, t.b) === key)) {
// stored sorted (a < b): a trade is symmetric, so the agreement has a
// canonical shape no matter which way the LLM named the pair.
next.trades.push(a < b ? { a, b } : { a: b, b: a });
}
}
for (const op of ops.embargo) {
const from = resolveNationRef(next, op.from);
const target = resolveNationRef(next, op.target);
if (!from || !target || from === target) continue; // unknown / ambiguous / self: drop
const key = embargoKey(from, target);
if (op.lift === true) {
next.embargoes = next.embargoes.filter((e) => embargoKey(e.from, e.target) !== key);
} else if (!next.embargoes.some((e) => embargoKey(e.from, e.target) === key)) {
next.embargoes.push({ from, target });
}
}
}
/**
* (v0.35.0, #58) Auto-suspend the economy layer when war breaks out: any
* active trade or embargo whose two nations are on OPPOSITE sides of an
* active war (v0.33, #56) is removed — a war severs the economic link, so
* the suspended agreement stops producing its per-turn effect from now on.
* A trade/embargo between two non-belligerents, or between two nations on
* the SAME side, is untouched. Mutates `next` in place; idempotent. Must be
* called AFTER the war declare/end ops of the turn (so it sees the final
* `next.wars`). Never throws.
*/
function suspendEconomyOnWar(next: GameState): void {
if (next.trades.length === 0 && next.embargoes.length === 0) return;
const warring = activeWarPairs(next.wars);
const atWarNow = (x: string, y: string): boolean => {
if (x === y) return false;
const key = x < y ? `${x}\u0000${y}` : `${y}\u0000${x}`;
return warring.has(key);
};
next.trades = next.trades.filter((t) => !atWarNow(t.a, t.b));
next.embargoes = next.embargoes.filter((e) => !atWarNow(e.from, e.target));
}
/**
* A turn is "meaningful" if it produced at least an event, a stat change, a
* no-man's-land release (v0.22 #16 P3: a release is a real world change even
@@ -1190,6 +1393,10 @@ export function isMeaningful(result: TurnResult): boolean {
// (v0.34.0, #57) a hybrid op (a successful one or an exposed backfire) is
// a real world change (a stat dip or a soured relation).
result.hybrid.ops.length > 0 ||
// (v0.35.0, #58) a trade declared/ended or an embargo imposed/lifted this
// turn is a real world change (the active economy lists moved).
result.economy.trade.length > 0 ||
result.economy.embargo.length > 0 ||
// (v0.27, #44) a marker placed or removed this turn is a real world change.
result.markers.add.length > 0 ||
result.markers.remove.length > 0
@@ -1546,6 +1753,32 @@ export function applyTurnResult(
applyHybridOp(next, op, geoOf, validKeys, regionNameOf, actingTurn);
}
// --- Trade & embargo economy layer (v0.35.0, #58) ---
//
// Placed AFTER the wars block (so the auto-suspension sees the FINAL
// next.wars, including wars declared this turn) and before markers /
// nationOps (which never touch the economy lists). Order:
// (1) APPLY OPS: the turn's declare/lift ops mutate the active
// GameState.trades / GameState.embargoes lists (a declare is
// idempotent; refs resolved against the current state, unknown /
// ambiguous / self-pairing ops dropped).
// (2) WAR AUTO-SUSPENSION: any active trade or embargo whose two
// nations are on opposite sides of an active war is removed —
// a war severs the economic link, so the suspended agreement
// stops producing its per-turn effect from now on (this also
// drops a trade declared this turn between two nations that just
// went to war).
// (3) PER-TURN EFFECT: the FULL active lists (not just this turn's
// declares) each apply their deterministic effect this turn —
// trade: both parties' economy up a little; embargo: the
// target's economy down a little — clamped, mirrored to the
// owning nations' regions, and re-derived like the hybrid dip.
// Additive only: declares add, lifts remove, and nothing else (not even
// a war) mutates the lists besides the suspension above.
applyEconomyOps(next, result.economy);
suspendEconomyOnWar(next);
applyEconomyEffects(next, geoOf);
// --- Map markers (v0.27, #44) ---
//
// Markers are anchored to a region key and are processed against the FINAL
@@ -2058,6 +2291,10 @@ export async function runTurn(opts: {
markers,
wars,
relations,
// (v0.35.0, #58) the active trade / embargo lists, so the model can
// reference — and `lift` — what is currently in force.
state.trades,
state.embargoes,
);
const nudge =
'Your previous output was invalid. Respond with ONLY the JSON object described above for this batch — no prose, no fences.';
@@ -2113,6 +2350,7 @@ export async function runTurn(opts: {
takeovers: [],
wars: { declare: [], end: [] },
hybrid: { ops: [] },
economy: { trade: [], embargo: [] },
markers: { add: [], remove: [] },
};
}