feat(#58): trade & embargoes — TurnResult.economy ops (trade/embargo, declare/lift) with a deterministic per-turn effect and war auto-suspension
CI / build + unit + e2e (pull_request) Successful in 2m3s
CI / build + unit + e2e (pull_request) Successful in 2m3s
This commit is contained in:
+239
-1
@@ -4,6 +4,7 @@
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// and (4) builds the advisor brainstorm prompt. The network call itself lives in
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// llm.ts (injectable) and is invoked by runTurn.
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import type {
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Embargo,
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EventOutcome,
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EventType,
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GameState,
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@@ -15,6 +16,7 @@ import type {
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RegionStats,
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RoundItem,
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StatKey,
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TradeAgreement,
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War,
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} from '../shared/types';
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import { EVENT_TYPES, RELATION_STATUSES } from '../shared/types';
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@@ -31,6 +33,9 @@ import {
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markerId,
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MAX_MARKERS,
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nationForPrompt,
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type EconomyEmbargoOp,
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type EconomyOps,
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type EconomyTradeOp,
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type HybridOp,
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type HybridOpType,
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type MarkerInfo,
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@@ -163,7 +168,9 @@ export function playerFrontier(
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* (v0.21, #16 P2): the model may only move regions across a shared border, and
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* may verify borders with the tool before answering. The contract also
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* documents the `nationOps` proposal queue (v0.23, #16 P4a) — rename plus the
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* split/merge shapes applied on player confirm (v0.24, #16 P4b).
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* split/merge shapes applied on player confirm (v0.24, #16 P4b), and the
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* trade & embargo economy layer (v0.35.0, #58): bilateral trades and
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* unilateral embargoes, each ended with a `lift: true` op.
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*/
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export function buildSystemPrompt(preset: Preset, withNeighboursTool = false): string {
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const rules = preset.simulationRules
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@@ -216,6 +223,7 @@ export function buildSystemPrompt(preset: Preset, withNeighboursTool = false): s
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' "takeovers": [{"nationRef":"<nation id or name>","newRegimeName":"<name of the new regime>"}],',
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' "wars": {"declare":[{"sides":["<nationId>","<nationId>"],"aims":["<short aim>"]}],"end":[{"id":"<war id>","outcome":"<armistice|capitulation>","terms":"<short terms>"}]},',
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' "hybrid": {"ops":[{"type":"<spy|sabotage|assassinate|cyber|economic|information|proxy>","from":"<nation id or name>","target":"<nation id or name, or region key>","detail":"<short detail>","outcome":"<success|exposed>"}]},',
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' "economy": {"trade":[{"a":"<nationId>","b":"<nationId>","lift":<true|false>}],"embargo":[{"from":"<nationId>","target":"<nationId>","lift":<true|false>}]},',
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' "markers": {"add":[{"type":"<city|factory|army|port|capital|fleet|rocket|gathering>","name":"<short name>","regionKey":"<region key>"}],"remove":["<marker id>"]}',
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'}',
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'',
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@@ -236,6 +244,7 @@ export function buildSystemPrompt(preset: Preset, withNeighboursTool = false): s
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'- Takeover (automatic, NOT player-confirmed): add {"takeovers":[{"nationRef":"<nation id or name>","newRegimeName":"<name of the new regime>"}]} when a low-stability nation (e.g. stability < 30) hosting a "gathering" marker is overthrown in a coup or revolution. This renames the nation to the new regime (e.g. "France" → "Vichy Regime"). Also emit a narrative "event" (political or social, outcome "success") and a stability/economy shock via "stateChanges". A takeover is an automatic in-world regime change — use "nationOps" rename only for a diplomatic/political name change that the player must confirm.',
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'- Wars ("wars") are named conflicts, each with a stable id. To DECLARE one, add {"declare":[{"sides":["<id>","<id>"],"aims":[...]}]} with at least 2 distinct belligerents: while it is active the engine AUTOMATICALLY sets both directions of every warring pair\'s relation to "war" and drags in the mutual-defense allies of each belligerent, so do NOT also emit a "war" relation for those pairs (you can never "make peace" between them without ending the war). To END an active war, add {"end":[{"id":"<war id from the user message\'s "wars" field>","outcome":"<armistice|capitulation>"}]} — only active wars can be ended, and when one ends its belligerent pairs fall back to "hostile". Propose at most 1-2 declarations per turn and narrate each declaration and each ending in "events".',
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'- Covert / hybrid ops ("hybrid.ops") are non-kinetic operations — spies, sabotage, assassination attempts, cyberattacks, economic pressure, disinformation, and proxy support. Unlike territory they NEVER move borders: a successful op applies a small, deterministic effect (a small dip in the target\'s economy / stability / military for sabotage / assassinate / cyber / economic, or a relation nudge toward hostile for information / proxy), while an "exposed" op backfires (no effect, and the actor\'s relation with the target sours by one step toward hostile). "target" may be a nation id / name or a region key (a region key hits that region\'s sole owner). Keep each detail short, propose at most a few per turn, and narrate each op in "events".',
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'- Economy ("economy") is the trade & embargo layer: a bilateral trade (trade: {"a":"..","b":".."}) gives BOTH parties a small, deterministic economy gain every turn, while a unilateral embargo (embargo: {"from":"..","target":".."}) lowers only the TARGET\'s economy every turn. Omit "lift" to declare / impose, and set "lift":true to end or lift an existing one (the user message\'s "trades"/"embargoes" fields list what is currently active). Propose at most 1-2 operations per turn and narrate each one in "events". Trades and embargoes between nations at war are suspended automatically by the engine.',
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'- Prefer 1-4 events per turn; keep each text 1-3 sentences.',
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'- Keep your internal reasoning brief (a few sentences) and go straight to the JSON result; do not over-deliberate or re-derive facts already present in the state.',
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'- Keep every stat value between 0 and 100.',
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@@ -253,6 +262,9 @@ export function buildSystemPrompt(preset: Preset, withNeighboursTool = false): s
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* other consumer) can read the exact items. The framing instruction tells the
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* model to simulate the combined consequences of the whole batch (or to let the
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* world advance on its own when the batch is empty) and return one TurnResult.
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* (v0.35.0, #58) It also carries the currently active `trades` / `embargoes`
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* (omitted entirely when undefined, like the other optional fields) so the
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* model can reference them — and `lift` them — in `TurnResult.economy`.
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*/
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export function buildUserPrompt(
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state: GameState,
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@@ -295,6 +307,20 @@ export function buildUserPrompt(
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* Omitted entirely when undefined.
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*/
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relations?: Record<string, RelationStatus>,
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/**
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* (v0.35.0, #58) The currently active bilateral trade agreements (each a
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* pair of nation ids). Emitted verbatim (even when empty) so the model
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* knows which trades exist and can end one with `economy.trade` +
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* `lift: true`. Omitted entirely when undefined.
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*/
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trades?: TradeAgreement[],
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/**
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* (v0.35.0, #58) The currently active unilateral embargoes (each an
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* `from` → `target` pair of nation ids). Emitted verbatim (even when
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* empty) so the model knows which embargoes are in force and can lift one
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* with `economy.embargo` + `lift: true`. Omitted entirely when undefined.
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*/
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embargoes?: Embargo[],
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): string {
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const player = state.nations[state.playerNationId];
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const playerName = player?.name ?? state.playerNationId;
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@@ -409,6 +435,8 @@ export function buildUserPrompt(
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if (markers !== undefined) payload.markers = markers;
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if (wars !== undefined) payload.wars = wars;
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if (relations !== undefined) payload.relations = relations;
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if (trades !== undefined) payload.trades = trades;
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if (embargoes !== undefined) payload.embargoes = embargoes;
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return JSON.stringify(payload, null, 2);
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}
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@@ -549,6 +577,7 @@ export function validateTurnResult(
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takeovers: [],
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wars: { declare: [], end: [] },
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hybrid: { ops: [] },
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economy: { trade: [], embargo: [] },
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markers: { add: [], remove: [] },
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};
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@@ -653,6 +682,12 @@ export function validateTurnResult(
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// exposed backfire.
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result.hybrid = { ops: validateHybridOps(o.hybrid) };
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// (v0.35.0, #58) Trade & embargo ops: a no-`lift` op declares / imposes,
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// `lift: true` ends / lifts. Refs stay raw here and are resolved at apply
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// time against the real state (like wars / hybrid ops); unknown /
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// ambiguous / self-pairing ops are dropped there, never thrown.
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result.economy = validateEconomyOps(o.economy);
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// (v0.27, #44) Map-marker ops: new placements (validated here) and
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// removals by stable id. Applied by applyTurnResult after the territory
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// moves (a new marker's owner is the region's post-turn owner).
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@@ -881,6 +916,52 @@ function validateHybridOpsList(raw: unknown[]): HybridOp[] {
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return out;
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}
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/**
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* (v0.35.0, #58) Validate the raw `economy` object of a turn into a safe
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* {@link EconomyOps}. Defensive like the rest of the parser — never throws.
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* `trade`: each op needs non-empty `a` and `b` refs (a nation's id or unique
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* name, capped at 200 chars) and a boolean `lift` (default false = declare);
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* ops with a missing ref are dropped — ref resolution and the
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* a≠b / from≠target checks happen at apply time against the real state
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* (like wars / hybrid ops, whose raw refs are kept here). `embargo`: each op
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* needs non-empty `from` and `target` refs and a boolean `lift` (default
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* false = impose). A missing / malformed top-level object yields
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* `{ trade: [], embargo: [] }`.
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*/
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export function validateEconomyOps(raw: unknown): EconomyOps {
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const out: EconomyOps = { trade: [], embargo: [] };
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if (!raw || typeof raw !== 'object' || Array.isArray(raw)) return out;
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const o = raw as Record<string, unknown>;
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if (Array.isArray(o.trade)) {
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for (const e of o.trade) {
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if (!e || typeof e !== 'object') continue;
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const t = e as Record<string, unknown>;
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const a = str(t.a, 200);
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const b = str(t.b, 200);
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if (!a || !b) continue;
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const op: EconomyTradeOp = { a, b };
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if (t.lift === true) op.lift = true;
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out.trade.push(op);
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}
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}
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if (Array.isArray(o.embargo)) {
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for (const e of o.embargo) {
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if (!e || typeof e !== 'object') continue;
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const t = e as Record<string, unknown>;
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const from = str(t.from, 200);
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const target = str(t.target, 200);
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if (!from || !target) continue;
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const op: EconomyEmbargoOp = { from, target };
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if (t.lift === true) op.lift = true;
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out.embargo.push(op);
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}
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}
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return out;
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}
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/**
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* (v0.33.0, #56) The UNORDERED pairs of belligerents of a set of ACTIVE
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* wars: a war with sides [a, b, c] contributes the pairs {a,b}, {a,c},
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@@ -1165,6 +1246,128 @@ function applyHybridOp(
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else if (op.type === 'proxy') shiftRelationTowardHostile(next, from, target.nation.id, 'rival');
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}
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// --- Economy ops: trade + embargo (v0.35.0, #58) ------------------------------
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/**
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* (v0.35.0, #58) The per-turn economic effect of the economy layer, applied
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* EVERY committed turn (not just to this turn's declares): each active
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* bilateral trade grants both parties a small, deterministic economy gain;
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* each active embargo applies a small, deterministic economy dip to the
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* target only. Clamped to 0–100. The effect lands on `stats.economy` AND on
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* every region the nation owns (`regionStats`), mirroring the hybrid-op
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* effect, and each affected nation's derived stats are re-derived afterwards
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* (the same 0-region / no-entry guards as `applyHybridOp`). No-op when there
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* are no active trades or embargoes. Never throws.
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*/
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const TRADE_ECONOMY_BONUS = 1;
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const EMBARGO_ECONOMY_PENALTY = 1;
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export function applyEconomyEffects(
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next: GameState,
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geoOf?: (key: string) => { area: number; population: number } | undefined,
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): void {
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if (next.trades.length === 0 && next.embargoes.length === 0) return;
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// nation id -> signed economy delta (trades add for both parties, embargoes
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// subtract for the target; deltas accumulate for nations hit by several).
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const delta = new Map<string, number>();
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for (const t of next.trades) {
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for (const id of [t.a, t.b]) {
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delta.set(id, (delta.get(id) ?? 0) + TRADE_ECONOMY_BONUS);
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}
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}
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for (const e of next.embargoes) {
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delta.set(e.target, (delta.get(e.target) ?? 0) - EMBARGO_ECONOMY_PENALTY);
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}
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const affected = new Set<string>();
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for (const [id, d] of delta) {
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const n = next.nations[id];
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if (!n) continue; // a nation removed this turn (a merge): the delta is dropped
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const cur = clampStat(n.stats.economy + d);
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if (cur === n.stats.economy) continue; // no change (already at the clamp)
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n.stats.economy = cur;
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for (const key of n.territory) {
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const rs = next.regionStats[key];
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if (rs) rs.economy = clampStat(rs.economy + d);
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}
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affected.add(id);
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}
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if (affected.size > 0) {
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for (const id of affected) {
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const n = next.nations[id];
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if (n && n.territory.length > 0 && n.territory.some((k) => next.regionStats[k])) {
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n.stats = deriveNationStats(n.territory, next.regionStats, geoOf);
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}
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}
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}
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}
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/**
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* (v0.35.0, #58) Apply the turn's economy ops to the active lists on
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* `next`, RESOLVING the (possibly name-based) refs against the current
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* state: a no-`lift` trade op declares the bilateral agreement (idempotent —
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* an already-active pair is not duplicated; the pair is stored sorted, since
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* a trade is symmetric); `lift: true` ends it (a no-op when absent). A no-
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* `lift` embargo op imposes the unilateral embargo (idempotent — the ordered
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* from→target pair is kept as-is); `lift: true` lifts it. An op whose refs
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* don't resolve to distinct EXISTING nations is dropped (defensive — never
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* throws). Mutates `next` in place.
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*/
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function applyEconomyOps(next: GameState, ops: EconomyOps): void {
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const tradeKey = (a: string, b: string): string => (a < b ? `${a}\u0000${b}` : `${b}\u0000${a}`);
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const embargoKey = (f: string, t: string): string => `${f}\u0000${t}`;
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for (const op of ops.trade) {
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const a = resolveNationRef(next, op.a);
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const b = resolveNationRef(next, op.b);
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if (!a || !b || a === b) continue; // unknown / ambiguous / self: drop
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const key = tradeKey(a, b);
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if (op.lift === true) {
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next.trades = next.trades.filter((t) => tradeKey(t.a, t.b) !== key);
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} else if (!next.trades.some((t) => tradeKey(t.a, t.b) === key)) {
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// stored sorted (a < b): a trade is symmetric, so the agreement has a
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// canonical shape no matter which way the LLM named the pair.
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next.trades.push(a < b ? { a, b } : { a: b, b: a });
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}
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}
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for (const op of ops.embargo) {
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const from = resolveNationRef(next, op.from);
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const target = resolveNationRef(next, op.target);
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if (!from || !target || from === target) continue; // unknown / ambiguous / self: drop
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const key = embargoKey(from, target);
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if (op.lift === true) {
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next.embargoes = next.embargoes.filter((e) => embargoKey(e.from, e.target) !== key);
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} else if (!next.embargoes.some((e) => embargoKey(e.from, e.target) === key)) {
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next.embargoes.push({ from, target });
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}
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}
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}
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/**
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* (v0.35.0, #58) Auto-suspend the economy layer when war breaks out: any
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* active trade or embargo whose two nations are on OPPOSITE sides of an
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* active war (v0.33, #56) is removed — a war severs the economic link, so
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* the suspended agreement stops producing its per-turn effect from now on.
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* A trade/embargo between two non-belligerents, or between two nations on
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* the SAME side, is untouched. Mutates `next` in place; idempotent. Must be
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* called AFTER the war declare/end ops of the turn (so it sees the final
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* `next.wars`). Never throws.
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*/
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function suspendEconomyOnWar(next: GameState): void {
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if (next.trades.length === 0 && next.embargoes.length === 0) return;
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const warring = activeWarPairs(next.wars);
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const atWarNow = (x: string, y: string): boolean => {
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if (x === y) return false;
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const key = x < y ? `${x}\u0000${y}` : `${y}\u0000${x}`;
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return warring.has(key);
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};
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next.trades = next.trades.filter((t) => !atWarNow(t.a, t.b));
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next.embargoes = next.embargoes.filter((e) => !atWarNow(e.from, e.target));
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}
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/**
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* A turn is "meaningful" if it produced at least an event, a stat change, a
|
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* no-man's-land release (v0.22 #16 P3: a release is a real world change even
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@@ -1190,6 +1393,10 @@ export function isMeaningful(result: TurnResult): boolean {
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// (v0.34.0, #57) a hybrid op (a successful one or an exposed backfire) is
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// a real world change (a stat dip or a soured relation).
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result.hybrid.ops.length > 0 ||
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// (v0.35.0, #58) a trade declared/ended or an embargo imposed/lifted this
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// turn is a real world change (the active economy lists moved).
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result.economy.trade.length > 0 ||
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result.economy.embargo.length > 0 ||
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// (v0.27, #44) a marker placed or removed this turn is a real world change.
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result.markers.add.length > 0 ||
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result.markers.remove.length > 0
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@@ -1546,6 +1753,32 @@ export function applyTurnResult(
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applyHybridOp(next, op, geoOf, validKeys, regionNameOf, actingTurn);
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}
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// --- Trade & embargo economy layer (v0.35.0, #58) ---
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//
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// Placed AFTER the wars block (so the auto-suspension sees the FINAL
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// next.wars, including wars declared this turn) and before markers /
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// nationOps (which never touch the economy lists). Order:
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// (1) APPLY OPS: the turn's declare/lift ops mutate the active
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// GameState.trades / GameState.embargoes lists (a declare is
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// idempotent; refs resolved against the current state, unknown /
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// ambiguous / self-pairing ops dropped).
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// (2) WAR AUTO-SUSPENSION: any active trade or embargo whose two
|
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// nations are on opposite sides of an active war is removed —
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// a war severs the economic link, so the suspended agreement
|
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// stops producing its per-turn effect from now on (this also
|
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// drops a trade declared this turn between two nations that just
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// went to war).
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// (3) PER-TURN EFFECT: the FULL active lists (not just this turn's
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// declares) each apply their deterministic effect this turn —
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// trade: both parties' economy up a little; embargo: the
|
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// target's economy down a little — clamped, mirrored to the
|
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// owning nations' regions, and re-derived like the hybrid dip.
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// Additive only: declares add, lifts remove, and nothing else (not even
|
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// a war) mutates the lists besides the suspension above.
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applyEconomyOps(next, result.economy);
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suspendEconomyOnWar(next);
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applyEconomyEffects(next, geoOf);
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||||
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||||
// --- Map markers (v0.27, #44) ---
|
||||
//
|
||||
// Markers are anchored to a region key and are processed against the FINAL
|
||||
@@ -2058,6 +2291,10 @@ export async function runTurn(opts: {
|
||||
markers,
|
||||
wars,
|
||||
relations,
|
||||
// (v0.35.0, #58) the active trade / embargo lists, so the model can
|
||||
// reference — and `lift` — what is currently in force.
|
||||
state.trades,
|
||||
state.embargoes,
|
||||
);
|
||||
const nudge =
|
||||
'Your previous output was invalid. Respond with ONLY the JSON object described above for this batch — no prose, no fences.';
|
||||
@@ -2113,6 +2350,7 @@ export async function runTurn(opts: {
|
||||
takeovers: [],
|
||||
wars: { declare: [], end: [] },
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] },
|
||||
markers: { add: [], remove: [] },
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user