feat(#58): trade & embargoes — TurnResult.economy ops (trade/embargo, declare/lift) with a deterministic per-turn effect and war auto-suspension
CI / build + unit + e2e (pull_request) Successful in 2m3s

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2026-10-15 17:26:24 +00:00
parent ed91735c8a
commit b5ea8ba5a4
15 changed files with 776 additions and 23 deletions
+4
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@@ -53,6 +53,10 @@ export function openDb(filePath: string): Db {
// (any pre-v0.33 `war` relation stays a bare/implicit relation — see
// syncWarRelations, which never force-creates a War entity).
if (state.wars === undefined) state.wars = [];
// (v0.35.0, #58) Same for the trade & embargo economy layer: a
// legacy game has no active trades or embargoes.
if (state.trades === undefined) state.trades = [];
if (state.embargoes === undefined) state.embargoes = [];
// (v0.28, #46) Rows saved before per-region stats existed are migrated
// ONCE at load time (and never re-migrated afterwards — the field is
// then present): each owned region is seeded with a copy of its owner's