feat(#56): War as a first-class state — declare/end ops, mutual-defense drag-in, relation sync
CI / build + unit + e2e (pull_request) Successful in 2m32s
CI / build + unit + e2e (pull_request) Successful in 2m32s
Promote the bare 'war' relation to a named War entity in GameState.wars:
- War: { id, sides[], declaredTurn, declaredDate?, aims?, status, front? }
- TurnResult.wars: { declare: WarDeclareOp[], end: WarEndOp[] }
- syncWarRelations: derive 'war' from active wars, fallback to 'hostile' on end
- Mutual-defense drag-in: belligerent allies added to sides (one level)
- Bare 'war' back-compat: never downgraded, never force-created
- Stub: empty wars (e2e unaffected); ~30 new unit tests
v0.33.0
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@@ -38,6 +38,13 @@ export interface StubPayload {
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* path is covered by unit tests against applyTurnResult, not by the stub.
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*/
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markers?: Array<{ id: string; type: string; name: string; regionKey: string; owner: string | null }>;
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/**
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* (v0.33.0, #56) Currently ACTIVE wars (`{ id, sides, aims? }`), emitted by
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* the engine's user prompt. The stub ignores this field — it never declares
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* or ends a war (see deterministicTurn), so the war path is covered by unit
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* tests against applyTurnResult, not by the stub.
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*/
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wars?: Array<{ id: string; sides: string[]; aims?: string[] }>;
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}
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function truncate(s: string, n: number): string {
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@@ -81,6 +88,10 @@ function truncate(s: string, n: number): string {
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* (v0.32.0, #54) The stub likewise NEVER performs a non-military takeover
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* (it always returns `takeovers: []`) — the regime-rename path is covered by
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* unit tests only, keeping the e2e assertions untouched.
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*
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* (v0.33.0, #56) The stub likewise NEVER declares or ends a war (it always
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* returns `wars: { declare: [], end: [] }`) — the war path is covered by unit
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* tests only, keeping the e2e assertions untouched.
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*/
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export function deterministicTurn(p: StubPayload): TurnResult {
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const state = p.state;
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@@ -148,6 +159,7 @@ export function deterministicTurn(p: StubPayload): TurnResult {
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unowned: [], // the stub never creates no man's land (see doc comment)
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nationOps: [], // the stub never proposes nation ops (see doc comment)
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takeovers: [], // the stub never performs a takeover (see doc comment)
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wars: { declare: [], end: [] }, // the stub never declares/ends wars (see doc comment)
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markers: { add: [], remove: [] }, // the stub never touches markers (see doc comment)
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};
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}
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