v0.27.0 (#44): LLM-placed named map point markers
CI / build + unit + e2e (pull_request) Successful in 2m36s
CI / build + unit + e2e (pull_request) Successful in 2m36s
- shared: 8 MarkerTypes + MARKER_TYPE_INFO (label/color/glyph); MapMarker;
GameState.markers (required, [] at init); TurnResult.markers {add,remove};
MarkerSpec/MarkerInfo; FNV-1a 4-char markerId; MAX_MARKERS=400.
- data: new public/region-centroids.json (1,800 anchors = largest-part centroid
+ spread ~0.1x min-bbox) built by new idempotent scripts/build-region-centroids.mjs.
- server: regions.ts centroid loader (public/ then dist/); engine applyTurnResult
marker ops (remove -> owner-recompute -> add, jitter, cap, never throws);
prompt documents the contract; buildUserPrompt carries markers; stub marker-free.
- client: WorldMap symbol layer rendered as canvas per-type icons (glyph CDN dead);
hover tooltip shows name; click focuses owning nation.
- tests: 168 -> 189 (centroids script, regions centroids, db legacy, engine markers).
This commit is contained in:
+333
-5
@@ -10,12 +10,14 @@ import workerUrl from 'maplibre-gl/dist/maplibre-gl-worker.mjs?url';
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maplibregl.setWorkerUrl(workerUrl);
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import {
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mapFeatureOwner,
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MARKER_TYPE_INFO,
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nationColor,
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regionFillStyle,
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unownedTooltipLabel,
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type RegionMap,
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type RegionOwner,
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} from '@shared/protocol';
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import type { Nation } from '@shared/types';
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import { MARKER_TYPES, type MapMarker, type Nation } from '@shared/types';
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import { cn } from '@/lib/utils';
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import { idToKey } from '@/lib/regions';
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@@ -45,8 +47,16 @@ type GeoSource = maplibregl.GeoJSONSource;
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// looked black, and `styledata` was gated on fetching a remote document. An
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// inline object loads instantly, so `isStyleLoaded()` / `styledata` fire
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// immediately and the choropleth is guaranteed to paint. (The OFM `ne2sr`
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// raster has no vector tiles, so no glyphs endpoint is needed — we don't add
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// label layers; the choropleth provides the borders.)
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// raster has no vector tiles, so the basemap itself needs no label layers —
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// the choropleth provides the borders.)
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//
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// No `glyphs` URL: the map needs no MapLibre *text* rendering. The basemap is
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// raster (its labels are baked into the PNG tiles), and the LLM-placed map
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// markers (v0.27, #44) are drawn as canvas-generated icon images in a symbol
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// layer — fully self-contained, so they render offline and deterministically
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// without depending on any external font/glyph endpoint (the OpenFreeMap
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// `fonts/` path is a dead nginx 404, and the basemap's apparent labels come
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// from the raster, not from glyphs).
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const NE2SR_TILES = ['https://tiles.openfreemap.org/natural_earth/ne2sr/{z}/{x}/{y}.png'];
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const INLINE_STYLE: maplibregl.StyleSpecification = {
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@@ -88,6 +98,8 @@ const PLAYER_LINE = 'player-line';
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const FLASH_LINE = 'flash-line';
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const HOVER_FILL = 'hover-fill';
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const HOVER_LINE = 'hover-line';
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const MARKERS_SOURCE = 'markers';
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const MARKER_SYMBOL = 'markers-symbol';
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/** Sensible per-scenario initial camera: Europe for the WWII scenarios, wider for the global ones. */
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function cameraForPreset(presetId: string): { center: [number, number]; zoom: number } {
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@@ -195,6 +207,186 @@ function featuresByRegionKeys(
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return { type: 'FeatureCollection', features: JSON.parse(JSON.stringify(features)) };
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}
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// --- Map markers (v0.27, #44) ------------------------------------------------
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//
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// The LLM places named point markers (cities, factories, armies, ports,
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// capitals, fleets, rocket sites, gatherings) anchored to a region key. The
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// engine positions each at its region's centroid (deterministic small offset)
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// and recomputes its owner from the region's current owner every turn. The
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// map renders them as a single top-most symbol layer: a per-type glyph
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// character in front of the name, per-type color, dark-theme halo.
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/**
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* The GeoJSON behind the marker symbol layer: one Point per marker at
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* `[lon, lat]`, carrying the stable id, type, name, its type's glyph, and the
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* current owner's name + stable color (empty when the region is unowned).
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* Pure; the caller passes the current marker list + nations record, so a
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* renamed/removed owner is picked up on the next paint.
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*/
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function buildMarkersFC(markers: MapMarker[], nations: Record<string, Nation>): FeatureCollection {
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const features = markers.map((m) => {
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const owner = m.ownerNationId ? nations[m.ownerNationId] : undefined;
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return {
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type: 'Feature' as const,
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geometry: { type: 'Point' as const, coordinates: [m.lon, m.lat] as [number, number] },
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properties: {
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id: m.id,
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type: m.type,
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name: m.name,
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glyph: MARKER_TYPE_INFO[m.type]?.glyph ?? '',
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owner: owner?.name ?? '',
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ownerId: owner?.id ?? '',
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ownerColor: owner ? nationColor(owner.id) : '',
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},
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};
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});
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return { type: 'FeatureCollection', features };
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}
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// Small canvas-path helpers for the marker icons (self-contained shapes — no
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// unicode/font dependency, so they render identically in any environment).
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function roundRectPath(
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ctx: CanvasRenderingContext2D,
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x: number,
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y: number,
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w: number,
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h: number,
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r: number,
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): void {
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ctx.beginPath();
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ctx.moveTo(x + r, y);
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ctx.lineTo(x + w - r, y);
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ctx.quadraticCurveTo(x + w, y, x + w, y + r);
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ctx.lineTo(x + w, y + h - r);
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ctx.quadraticCurveTo(x + w, y + h, x + w - r, y + h);
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ctx.lineTo(x + r, y + h);
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ctx.quadraticCurveTo(x, y + h, x, y + h - r);
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ctx.lineTo(x, y + r);
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ctx.quadraticCurveTo(x, y, x + r, y);
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ctx.closePath();
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}
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function starPath(
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ctx: CanvasRenderingContext2D,
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cx: number,
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cy: number,
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spikes: number,
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outer: number,
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inner: number,
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): void {
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let rot = (Math.PI / 2) * -1;
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const step = Math.PI / spikes;
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ctx.beginPath();
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ctx.moveTo(cx + Math.cos(rot) * outer, cy + Math.sin(rot) * outer);
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for (let i = 0; i < spikes; i++) {
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rot += step;
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ctx.lineTo(cx + Math.cos(rot) * inner, cy + Math.sin(rot) * inner);
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rot += step;
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ctx.lineTo(cx + Math.cos(rot) * outer, cy + Math.sin(rot) * outer);
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}
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ctx.closePath();
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}
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/**
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* (v0.27, #44) Draw one marker-type icon into an offscreen canvas: a distinct
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* shape per type, filled with the type's color from the shared
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* `MARKER_TYPE_INFO` contract, with a dark outline for legibility on any
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* choropleth fill. Added to the map as a named image and referenced by the
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* symbol layer's `icon-image` — a real symbol layer, per-type color + form,
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* with zero external font/glyph dependency.
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*/
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function drawMarkerIcon(type: MapMarker['type']): ImageData {
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const S = 44;
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const c = document.createElement('canvas');
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c.width = S;
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c.height = S;
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const ctx = c.getContext('2d')!;
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const cx = S / 2;
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const cy = S / 2;
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ctx.fillStyle = MARKER_TYPE_INFO[type]?.color ?? '#cbd5e1';
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ctx.strokeStyle = '#0b1220';
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ctx.lineWidth = 2.5;
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ctx.lineJoin = 'round';
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switch (type) {
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case 'city':
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ctx.beginPath();
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ctx.arc(cx, cy, S * 0.3, 0, Math.PI * 2);
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break;
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case 'factory': {
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const h = S * 0.5;
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roundRectPath(ctx, cx - h / 2, cy - h / 2, h, h, 5);
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break;
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}
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case 'army': {
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const r = S * 0.34;
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ctx.beginPath();
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ctx.moveTo(cx, cy - r);
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ctx.lineTo(cx + r, cy + r * 0.8);
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ctx.lineTo(cx - r, cy + r * 0.8);
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ctx.closePath();
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break;
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}
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case 'port': {
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const r = S * 0.36;
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ctx.beginPath();
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ctx.moveTo(cx, cy - r);
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ctx.lineTo(cx + r, cy);
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ctx.lineTo(cx, cy + r);
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ctx.lineTo(cx - r, cy);
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ctx.closePath();
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break;
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}
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case 'capital':
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starPath(ctx, cx, cy, 5, S * 0.36, S * 0.15);
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break;
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case 'fleet':
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case 'gathering':
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ctx.beginPath();
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ctx.arc(cx, cy, S * 0.32, 0, Math.PI * 2);
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break;
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case 'rocket': {
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const w = S * 0.14;
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ctx.beginPath();
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ctx.moveTo(cx, cy - S * 0.36);
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ctx.lineTo(cx + S * 0.22, cy - S * 0.04);
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ctx.lineTo(cx + w, cy - S * 0.04);
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ctx.lineTo(cx + w, cy + S * 0.34);
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ctx.lineTo(cx - w, cy + S * 0.34);
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ctx.lineTo(cx - w, cy - S * 0.04);
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ctx.lineTo(cx - S * 0.22, cy - S * 0.04);
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ctx.closePath();
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break;
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}
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}
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ctx.fill();
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ctx.stroke();
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// fleet and gathering share a circle base; an inner mark tells them apart
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// (fleet = a dark porthole dot, gathering = a white bullseye dot).
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if (type === 'fleet' || type === 'gathering') {
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ctx.beginPath();
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ctx.arc(cx, cy, S * 0.13, 0, Math.PI * 2);
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ctx.fillStyle = type === 'fleet' ? '#0b1220' : '#ffffff';
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ctx.fill();
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}
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// Hand MapLibre the raw pixels (an untainted canvas, so getImageData is safe)
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// rather than the canvas element — `addImage` accepts ImageData directly.
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return ctx.getImageData(0, 0, S, S);
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}
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/** The hover tooltip for a marker: its type label + name, then the owner chip. */
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function markerTooltipHtml(
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type: string,
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name: string,
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owner: string,
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ownerColor: string,
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): string {
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const label = MARKER_TYPE_INFO[type as MapMarker['type']]?.label ?? 'Marker';
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const ownerLine = owner
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? `<div class="hm-popup-owner"><span class="hm-chip" style="background:${ownerColor}"></span>${esc(owner)}</div>`
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: '<div class="hm-popup-sub">No owner</div>';
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return `<div class="hm-popup"><div class="hm-popup-title">${esc(label)}: ${esc(name)}</div>${ownerLine}</div>`;
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}
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const esc = (s: string) =>
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s.replace(/[&<>"']/g, (c) => ({ '&': '&', '<': '<', '>': '>', '"': '"', "'": ''' }[c] as string));
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@@ -254,6 +446,13 @@ interface Props {
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* component doc for the full behavior.
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*/
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onFocusNation?: (id: string, info?: { name?: string }) => void;
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/**
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* (v0.27, #44) The game's named map markers (`GameState.markers`): the LLM
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* places/removes them over time, the engine positions each at its region's
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* centroid and keeps its owner in sync with the region's owner. Rendered as
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* a top-most symbol layer (per-type glyph + name, per-type color).
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*/
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markers?: MapMarker[];
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}
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/**
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@@ -286,6 +485,18 @@ interface Props {
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* a plain "No owner" sub-line. The colors/labels come from the shared
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* `regionFillStyle` / `unownedTooltipLabel` contract in @shared/protocol.
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*
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* (v0.27, #44) LLM-placed **map markers** (`markers` prop = `GameState.markers`)
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* render on a top-most symbol layer: each is its type's canvas-generated icon
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* (a distinct shape, per-type color from the shared `MARKER_TYPE_INFO`
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* contract, dark-outlined) at the engine-derived position (region centroid +
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* small deterministic offset). The icons are drawn into named map images
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* (`marker-<type>`), so there is no external font/glyph dependency and markers
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* render offline and deterministically. Hovering a marker shows a tooltip
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* (type label + name + owner chip); clicking one switches the dossier to the
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* owning nation (no-op when the marker's region is unowned). The region
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* hover/click handlers detect a marker under the cursor (MapLibre layer events
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* have no propagation) and act on the marker's data.
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*
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* Zoom and pan are driven directly by the user (MapLibre wheel/trackpad + drag)
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* — no floating control and no external API.
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*/
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@@ -297,6 +508,7 @@ export default function WorldMap({
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className,
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unowned,
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onFocusNation,
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markers,
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}: Props) {
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const containerRef = useRef<HTMLDivElement>(null);
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const mapRef = useRef<maplibregl.Map | null>(null);
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@@ -311,12 +523,14 @@ export default function WorldMap({
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const presetRef = useRef(presetId);
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const unownedRef = useRef<Set<string>>(new Set(unowned ?? []));
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const onFocusNationRef = useRef(onFocusNation);
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const markersRef = useRef<MapMarker[]>(markers ?? []);
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regionsRef.current = regions;
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nationsRef.current = nations;
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playerRef.current = playerNationId;
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presetRef.current = presetId;
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unownedRef.current = new Set(unowned ?? []);
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onFocusNationRef.current = onFocusNation;
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markersRef.current = markers ?? [];
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// Diffing state for the transient territory-change flash (owned by this component
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// so a resync with identical data never re-flashes).
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@@ -424,6 +638,39 @@ export default function WorldMap({
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const onHover = (e: maplibregl.MapLayerMouseEvent) => {
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const f = e.features?.[0];
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if (!f) return;
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// (v0.27, #44) A marker rendered on top of this region wins the hover.
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// The region polygon is always beneath a marker, so this FILL_LAYER
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// delegate fires in both cases; if a marker icon is under the cursor,
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// show the marker's tooltip (name + type + owner) instead of the
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// region's. `e.point` is the cursor's pixel position, so querying the
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// marker layer there tests the icon's (small) hit area, not the whole
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// region.
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const markerHits = map.queryRenderedFeatures(e.point, { layers: [MARKER_SYMBOL] });
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if (markerHits.length > 0) {
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const mp = (markerHits[0].properties ?? {}) as {
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type?: string;
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name?: string;
|
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owner?: string;
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ownerColor?: string;
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};
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hoverPopup
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.setLngLat(e.lngLat)
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.setHTML(
|
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markerTooltipHtml(
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typeof mp.type === 'string' ? mp.type : '',
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typeof mp.name === 'string' ? mp.name : '',
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typeof mp.owner === 'string' ? mp.owner : '',
|
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typeof mp.ownerColor === 'string' ? mp.ownerColor : '',
|
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),
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)
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.addTo(map);
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map.getCanvas().style.cursor = 'pointer';
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// A marker has no region outline to highlight; clear the previous one
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// (and reset lastHoverId so moving back onto a region re-triggers it).
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lastHoverId = null;
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(map.getSource(HOVER_SOURCE) as GeoSource | undefined)?.setData(emptyFC());
|
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return;
|
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}
|
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const p = f.properties as { name?: string; regionId?: string };
|
||||
const subId = typeof p?.regionId === 'string' ? p.regionId : '';
|
||||
if (subId && subId !== lastHoverId) {
|
||||
@@ -466,6 +713,19 @@ export default function WorldMap({
|
||||
const onClick = (e: maplibregl.MapLayerMouseEvent) => {
|
||||
const f = e.features?.[0];
|
||||
if (!f) return;
|
||||
// (v0.27, #44) A marker under the cursor: focus its owning nation
|
||||
// (identical to its region's owner — the engine keeps a marker's owner in
|
||||
// sync with the region) and carry the marker's name into the dossier.
|
||||
const markerHits = map.queryRenderedFeatures(e.point, { layers: [MARKER_SYMBOL] });
|
||||
if (markerHits.length > 0) {
|
||||
const mp = (markerHits[0].properties ?? {}) as { ownerId?: string; name?: string };
|
||||
const owner = typeof mp.ownerId === 'string' ? mp.ownerId : '';
|
||||
if (owner) {
|
||||
const info = typeof mp.name === 'string' ? { name: mp.name } : undefined;
|
||||
onFocusNationRef.current?.(owner, info);
|
||||
}
|
||||
return;
|
||||
}
|
||||
const region = mapFeatureOwner(regionsRef.current, f);
|
||||
if (!region?.ownerId) return;
|
||||
// Carry the clicked sub-region's name so the dossier can show which region
|
||||
@@ -497,6 +757,9 @@ export default function WorldMap({
|
||||
if (!map.getSource(FLASH_SOURCE)) {
|
||||
map.addSource(FLASH_SOURCE, { type: 'geojson', data: emptyFC() });
|
||||
}
|
||||
if (!map.getSource(MARKERS_SOURCE)) {
|
||||
map.addSource(MARKERS_SOURCE, { type: 'geojson', data: emptyFC() });
|
||||
}
|
||||
};
|
||||
|
||||
// Stamp ownership + colors onto the regions source (no-op until both the
|
||||
@@ -509,6 +772,26 @@ export default function WorldMap({
|
||||
src.setData(applyRegions(geo, regionsRef.current, playerRef.current, idKey, unownedRef.current));
|
||||
};
|
||||
|
||||
// Stamp the current markers onto the marker source (v0.27, #44).
|
||||
const paintMarkers = () => {
|
||||
const src = map.getSource(MARKERS_SOURCE) as GeoSource | undefined;
|
||||
if (!src) return;
|
||||
src.setData(buildMarkersFC(markersRef.current, nationsRef.current));
|
||||
};
|
||||
|
||||
// Register the eight canvas-generated marker-type icon images (v0.27, #44).
|
||||
// Images are cleared on a style (re)load, so this is (re)run from
|
||||
// `ensureLayers` (which fires on every `styledata`). Self-contained — no
|
||||
// external font/glyph endpoint — so markers render offline and
|
||||
// deterministically.
|
||||
const ensureMarkerImages = async () => {
|
||||
for (const type of MARKER_TYPES) {
|
||||
const id = `marker-${type}`;
|
||||
if (map.getImage(id)) continue;
|
||||
await map.addImage(id, drawMarkerIcon(type));
|
||||
}
|
||||
};
|
||||
|
||||
const ensureLayers = async () => {
|
||||
if (cancelled) return;
|
||||
ensureSources();
|
||||
@@ -528,6 +811,7 @@ export default function WorldMap({
|
||||
}
|
||||
if (cancelled) return;
|
||||
paintRegions();
|
||||
paintMarkers();
|
||||
if (!map.getLayer(FILL_LAYER)) {
|
||||
// The choropleth is the star: a high opacity so the vivid per-nation
|
||||
// colors read clearly even on the dark background / over the terrain.
|
||||
@@ -554,8 +838,9 @@ export default function WorldMap({
|
||||
}
|
||||
// NOTE: layers are added in bottom→top order (each appends on top). The
|
||||
// stack is: fill, base borders, player border, territory-change flash,
|
||||
// hover brighten, hover outline. Do not use a `beforeId` here — it throws
|
||||
// if that layer does not exist yet on a fresh style load.
|
||||
// hover brighten, hover outline, and (top-most) the LLM-placed map
|
||||
// markers' symbol layer (v0.27, #44). Do not use a `beforeId` here — it
|
||||
// throws if that layer does not exist yet on a fresh style load.
|
||||
if (!map.getLayer(PLAYER_LINE)) {
|
||||
map.addLayer({
|
||||
id: PLAYER_LINE,
|
||||
@@ -589,6 +874,36 @@ export default function WorldMap({
|
||||
paint: { 'line-color': '#ffffff', 'line-width': 1.6, 'line-opacity': 0.9 },
|
||||
});
|
||||
}
|
||||
// (v0.27, #44) The LLM-placed map markers: a top-most symbol layer.
|
||||
// Each marker renders its type's canvas-generated icon (a distinct shape,
|
||||
// per-type color from the shared MARKER_TYPE_INFO contract) with a dark
|
||||
// outline for legibility on any choropleth fill. The icon images are
|
||||
// self-contained (no external font/glyph endpoint), so markers render
|
||||
// offline and deterministically. `icon-image` is `marker-<type>`, the
|
||||
// named canvas images registered by `ensureMarkerImages` above.
|
||||
await ensureMarkerImages();
|
||||
if (!map.getLayer(MARKER_SYMBOL)) {
|
||||
map.addLayer({
|
||||
id: MARKER_SYMBOL,
|
||||
type: 'symbol',
|
||||
source: MARKERS_SOURCE,
|
||||
layout: {
|
||||
'icon-image': ['concat', 'marker-', ['get', 'type']],
|
||||
'icon-size': 0.8,
|
||||
'icon-allow-overlap': true,
|
||||
'icon-ignore-placement': true,
|
||||
},
|
||||
});
|
||||
}
|
||||
// Marker interactions: the markers sit above the choropleth, but they
|
||||
// deliberately share the region (FILL_LAYER) handlers registered below.
|
||||
// MapLibre layer-scoped events are independent per-layer delegates (no
|
||||
// propagation, no stopPropagation), so a marker-on-region would fire
|
||||
// both a marker and a region handler. Instead the region handlers detect
|
||||
// a marker under the cursor (see onHover/onClick) and act on the
|
||||
// marker's data; clicking a marker focuses its owning nation via the
|
||||
// same path as clicking its region (the marker's owner == its region's
|
||||
// owner).
|
||||
map.off('mousemove', FILL_LAYER, onHover);
|
||||
map.off('mouseout', FILL_LAYER, onHoverOut);
|
||||
map.off('click', FILL_LAYER, onClick);
|
||||
@@ -646,6 +961,19 @@ export default function WorldMap({
|
||||
}
|
||||
}, [regions, playerNationId, unowned]);
|
||||
|
||||
// (v0.27, #44) Repaint the marker symbol layer whenever the marker list
|
||||
// changes (a turn placed/removed markers) or the nations record changes
|
||||
// (a confirmed rename/merge changes an owner's display name). No-op until
|
||||
// the map + source exist (the mount effect's ensureLayers applies the
|
||||
// current data once the layer structure is in place).
|
||||
useEffect(() => {
|
||||
const map = mapRef.current;
|
||||
if (!map) return;
|
||||
const src = map.getSource(MARKERS_SOURCE) as GeoSource | undefined;
|
||||
if (!src) return;
|
||||
src.setData(buildMarkersFC(markers ?? [], nations));
|
||||
}, [markers, nations]);
|
||||
|
||||
// Full-viewport, edge-to-edge background layer. `position: fixed` is set
|
||||
// inline because MapLibre's own stylesheet sets `.maplibregl-map` to
|
||||
// `position: relative`, which would otherwise win over a Tailwind class.
|
||||
|
||||
Reference in New Issue
Block a user