v0.27.0 (#44): LLM-placed named map point markers
CI / build + unit + e2e (pull_request) Successful in 2m36s
CI / build + unit + e2e (pull_request) Successful in 2m36s
- shared: 8 MarkerTypes + MARKER_TYPE_INFO (label/color/glyph); MapMarker;
GameState.markers (required, [] at init); TurnResult.markers {add,remove};
MarkerSpec/MarkerInfo; FNV-1a 4-char markerId; MAX_MARKERS=400.
- data: new public/region-centroids.json (1,800 anchors = largest-part centroid
+ spread ~0.1x min-bbox) built by new idempotent scripts/build-region-centroids.mjs.
- server: regions.ts centroid loader (public/ then dist/); engine applyTurnResult
marker ops (remove -> owner-recompute -> add, jitter, cap, never throws);
prompt documents the contract; buildUserPrompt carries markers; stub marker-free.
- client: WorldMap symbol layer rendered as canvas per-type icons (glyph CDN dead);
hover tooltip shows name; click focuses owning nation.
- tests: 168 -> 189 (centroids script, regions centroids, db legacy, engine markers).
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@@ -31,6 +31,13 @@ export interface StubPayload {
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* is covered by unit tests against applyTurnResult, not by the stub.
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*/
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unowned?: string[];
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/**
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* (v0.27, #44) Current map markers (`{ id, type, name, regionKey, owner }`),
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* emitted by the engine's user prompt. The stub ignores this field — it
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* never places or removes a marker (see deterministicTurn), so the marker
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* path is covered by unit tests against applyTurnResult, not by the stub.
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*/
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markers?: Array<{ id: string; type: string; name: string; regionKey: string; owner: string | null }>;
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}
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function truncate(s: string, n: number): string {
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@@ -61,6 +68,10 @@ function truncate(s: string, n: number): string {
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* (v0.23, #16 P4a) The stub likewise NEVER proposes nation-management ops (it
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* always returns `nationOps: []`) — the propose→confirm/reject flow is
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* covered by unit tests only, keeping the e2e assertions untouched.
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*
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* (v0.27, #44) The stub likewise NEVER places or removes a map marker (it
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* always returns `markers: { add: [], remove: [] }`) — the marker path is
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* covered by unit tests only, keeping the e2e assertions untouched.
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*/
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export function deterministicTurn(p: StubPayload): TurnResult {
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const state = p.state;
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@@ -126,6 +137,7 @@ export function deterministicTurn(p: StubPayload): TurnResult {
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territoryChanges,
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unowned: [], // the stub never creates no man's land (see doc comment)
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nationOps: [], // the stub never proposes nation ops (see doc comment)
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markers: { add: [], remove: [] }, // the stub never touches markers (see doc comment)
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};
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}
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