v0.27.0 (#44): LLM-placed named map point markers
CI / build + unit + e2e (pull_request) Successful in 2m36s
CI / build + unit + e2e (pull_request) Successful in 2m36s
- shared: 8 MarkerTypes + MARKER_TYPE_INFO (label/color/glyph); MapMarker;
GameState.markers (required, [] at init); TurnResult.markers {add,remove};
MarkerSpec/MarkerInfo; FNV-1a 4-char markerId; MAX_MARKERS=400.
- data: new public/region-centroids.json (1,800 anchors = largest-part centroid
+ spread ~0.1x min-bbox) built by new idempotent scripts/build-region-centroids.mjs.
- server: regions.ts centroid loader (public/ then dist/); engine applyTurnResult
marker ops (remove -> owner-recompute -> add, jitter, cap, never throws);
prompt documents the contract; buildUserPrompt carries markers; stub marker-free.
- client: WorldMap symbol layer rendered as canvas per-type icons (glyph CDN dead);
hover tooltip shows name; click focuses owning nation.
- tests: 168 -> 189 (centroids script, regions centroids, db legacy, engine markers).
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@@ -1,6 +1,6 @@
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{
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"name": "history",
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"version": "0.26.0",
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"version": "0.27.0",
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"private": true,
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"type": "module",
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"description": "AI-driven alternate-history simulator — the LLM is the world engine (Pax Historia style).",
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@@ -18,6 +18,7 @@
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"split:regions:band": "node scripts/split-arkhangel-band.mjs",
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"build:region-keys": "node scripts/build-region-keys.mjs",
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"build:region-adjacency": "node scripts/build-region-adjacency.mjs",
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"build:region-centroids": "node scripts/build-region-centroids.mjs",
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"typecheck": "tsc --noEmit",
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"lint": "eslint .",
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"e2e": "playwright test"
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