Full-screen map with draggable, collapsible floating HUD windows

- MapLibre map is now a fixed, full-viewport background layer (z-0)
- New FloatingWindow: drag by title bar (pointer capture, viewport-clamped,
  position persisted to localStorage), collapsible to title bar, bring-to-front
  z-index; semi-transparent slate window with amber/cyan accents
- Game screen re-laid out as floating windows over the map: slim top header
  (scenario, turn + date, player nation chip, Idle/Simulating status, Focus map
  collapse-all), dossier (top-left), event feed (right), Your move deck
  (bottom-center), legend (bottom-left), tiny zoom control (bottom-right)
- MapLibre default nav controls removed; custom floating zoom-in/out control
- Panels gain an inWindow mode (no card chrome, same testids)
- server: honor HISTORY_API_PORT as PORT fallback (dev proxy/e2e agreement)
- css: keep maplibre canvas base color and Radix portals above HUD windows
This commit is contained in:
2026-10-10 22:47:08 +00:00
parent e327e9aea0
commit 913d094e11
9 changed files with 994 additions and 363 deletions
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import {
useEffect,
useLayoutEffect,
useRef,
useState,
type CSSProperties,
type ReactNode,
} from 'react';
import { Minus, Plus } from 'lucide-react';
import { cn } from '@/lib/utils';
/** Edge anchor used to place a window on first run (before the user drags it). */
export type FloatAnchor =
| 'top-left'
| 'top-center'
| 'top-right'
| 'right'
| 'bottom-left'
| 'bottom-center'
| 'bottom-right';
const STORAGE_PREFIX = 'history.floatwin.v1.';
// Module-level z-index bookkeeping so sibling windows stack in click order:
// every window starts at the base (10); each time a *different* window is
// raised, the shared counter advances, so the newest on top always wins.
const Z_BASE = 10;
const Z_STEP = 10;
let zSeq = 0;
let zTopId: string | null = null;
/** Returns the new z-index to use, or -1 if this window is already front-most. */
function nextZ(id: string): number {
if (zTopId === id) return -1;
zSeq += 1;
zTopId = id;
return Z_BASE + zSeq * Z_STEP;
}
interface Pos {
x: number;
y: number;
}
/** Read a persisted position; any missing/corrupt storage falls back to null. */
function loadPos(id: string): Pos | null {
try {
const raw = localStorage.getItem(STORAGE_PREFIX + 'pos.' + id);
if (raw == null) return null;
const v = JSON.parse(raw) as Partial<Pos>;
if (
typeof v.x !== 'number' ||
!Number.isFinite(v.x) ||
typeof v.y !== 'number' ||
!Number.isFinite(v.y)
) {
return null;
}
return { x: v.x, y: v.y };
} catch {
return null; // storage unavailable or unparseable — first-run placement
}
}
function savePos(id: string, x: number, y: number): void {
try {
localStorage.setItem(STORAGE_PREFIX + 'pos.' + id, JSON.stringify({ x, y }));
} catch {
/* storage unavailable (e.g. private mode) — dragging still works, just won't persist */
}
}
const EDGE = 12;
/** Resolve an anchor to a concrete top-left position for a window of w×h. */
function anchorToPos(anchor: FloatAnchor, w: number, h: number): Pos {
const vw = window.innerWidth;
const vh = window.innerHeight;
switch (anchor) {
case 'top-left':
return { x: EDGE, y: 72 };
case 'top-center':
return { x: Math.round((vw - w) / 2), y: 8 };
case 'top-right':
case 'right':
return { x: vw - w - EDGE, y: 72 };
case 'bottom-left':
return { x: EDGE, y: Math.max(EDGE, vh - h - EDGE) };
case 'bottom-center':
return { x: Math.round((vw - w) / 2), y: Math.max(64, vh - h - EDGE) };
case 'bottom-right':
return { x: vw - w - EDGE, y: Math.max(64, vh - h - EDGE) };
}
}
/**
* Clamp a top-left position so the window can never be dragged fully
* off-screen: at least MIN_W px of width and MIN_H px (the title bar) of
* height always remain inside the viewport.
*/
function clampPos(x: number, y: number, w: number, h: number): Pos {
const vw = window.innerWidth;
const vh = window.innerHeight;
const MIN_W = 96;
const MIN_H = 36;
let minX = MIN_W - w;
let maxX = vw - MIN_W;
if (minX > maxX) {
minX = maxX = Math.round((minX + maxX) / 2);
}
let minY = MIN_H - h;
let maxY = vh - MIN_H;
if (minY > maxY) {
minY = maxY = Math.round((minY + maxY) / 2);
}
return { x: Math.min(Math.max(x, minX), maxX), y: Math.min(Math.max(y, minY), maxY) };
}
export interface FloatingWindowProps {
/** Stable id — used for the localStorage key and as a data-attribute. */
id: string;
/** First-run placement. The last dragged position (persisted) takes over. */
anchor: FloatAnchor;
/** Fixed window width in px (content is sized to it). Omit to fit content. */
width?: number;
/** Extra px nudged away from the anchor position (e.g. clear the map attribution). */
offset?: { x?: number; y?: number };
/** Title-bar content (text or node). The whole bar is the drag handle. */
title?: ReactNode;
/** Optional icon before the title. */
titleIcon?: ReactNode;
/** Right-side title-bar content, rendered before the collapse button. */
titleExtra?: ReactNode;
/** Render the collapse toggle (default true). */
collapsible?: boolean;
/** Controlled collapsed state — the parent persists/restores it. */
collapsed?: boolean;
onCollapsedChange?: (collapsed: boolean) => void;
/** Extra classes for the inner card (border/background). */
className?: string;
/** Extra classes for the body wrapper (max-height, scrolling, …). */
bodyClassName?: string;
children?: ReactNode;
}
/**
* A draggable, collapsible, position-persisted window that floats over the
* full-screen map. Dragging is limited to the title bar (via pointer capture)
* so inputs and buttons in the body keep working; the window is clamped so it
* can never be dragged fully off-screen, its position is remembered in
* localStorage, clicking any part of it raises it above siblings, and the
* collapse toggle shrinks it to just its title bar.
*/
export default function FloatingWindow({
id,
anchor,
width,
offset,
title,
titleIcon,
titleExtra,
collapsible: collapsibleProp = true,
collapsed = false,
onCollapsedChange,
className,
bodyClassName,
children,
}: FloatingWindowProps) {
const rootRef = useRef<HTMLDivElement>(null);
const sizeRef = useRef<{ w: number; h: number } | null>(null);
const dragRef = useRef<{ dx: number; dy: number; pointerId: number } | null>(null);
const posRef = useRef<Pos | null>(null);
const [pos, setPosState] = useState<Pos | null>(null);
const [z, setZ] = useState(Z_BASE);
const setPos = (p: Pos): void => {
posRef.current = p;
setPosState(p);
};
// First paint: measure, then place (restored position or anchor) and clamp.
// Runs before paint (useLayoutEffect), so there is no visible flash.
useLayoutEffect(() => {
if (posRef.current) return;
const el = rootRef.current;
if (!el) return;
const rect = el.getBoundingClientRect();
if (rect.width <= 0) return;
sizeRef.current = { w: rect.width, h: rect.height };
const base = loadPos(id) ?? anchorToPos(anchor, rect.width, rect.height);
const p = clampPos(
base.x + (offset?.x ?? 0),
base.y + (offset?.y ?? 0),
rect.width,
rect.height,
);
posRef.current = p;
setPosState(p);
}, [id, anchor]);
// Re-measure + re-clamp whenever the body toggles hidden (expand can push a
// bottom-anchored window off the bottom edge).
useLayoutEffect(() => {
const el = rootRef.current;
const p = posRef.current;
if (!el || !p) return;
const rect = el.getBoundingClientRect();
if (rect.width <= 0) return;
sizeRef.current = { w: rect.width, h: rect.height };
const c = clampPos(p.x, p.y, rect.width, rect.height);
if (c.x !== p.x || c.y !== p.y) setPos(c);
}, [collapsed]);
// Keep the window on-screen when the viewport shrinks.
useEffect(() => {
const onResize = () => {
const p = posRef.current;
const s = sizeRef.current;
if (!p || !s) return;
const c = clampPos(p.x, p.y, s.w, s.h);
if (c.x !== p.x || c.y !== p.y) setPos(c);
};
window.addEventListener('resize', onResize);
return () => window.removeEventListener('resize', onResize);
}, []);
const onHandleDown = (e: React.PointerEvent<HTMLDivElement>) => {
if (e.button !== 0) return;
// Never start a drag from an interactive element (buttons, inputs, …).
const t = e.target as HTMLElement | null;
if (t?.closest('button, a, input, textarea, select, [data-no-drag]')) return;
const el = rootRef.current;
if (!el) return;
const r = el.getBoundingClientRect();
sizeRef.current = { w: r.width, h: r.height };
dragRef.current = { dx: e.clientX - r.left, dy: e.clientY - r.top, pointerId: e.pointerId };
e.currentTarget.setPointerCapture(e.pointerId);
};
const onHandleMove = (e: React.PointerEvent<HTMLDivElement>) => {
const d = dragRef.current;
if (!d || d.pointerId !== e.pointerId) return;
e.preventDefault();
const s = sizeRef.current ?? { w: 200, h: 100 };
// Fixed positioning: moving this window never reflows the rest of the page.
setPos(clampPos(e.clientX - d.dx, e.clientY - d.dy, s.w, s.h));
};
const endDrag = (e: React.PointerEvent<HTMLDivElement>) => {
const d = dragRef.current;
if (!d || d.pointerId !== e.pointerId) return;
dragRef.current = null;
try {
e.currentTarget.releasePointerCapture(e.pointerId);
} catch {
/* pointer already released */
}
const p = posRef.current;
if (p) savePos(id, p.x, p.y);
};
const style: CSSProperties = {
zIndex: z,
...(pos ? { left: pos.x, top: pos.y } : {}),
};
return (
<div
ref={rootRef}
data-float-window={id}
style={style}
className={cn('fixed', !pos && 'pointer-events-none opacity-0')}
onPointerDown={() => {
const nz = nextZ(id);
if (nz > 0) setZ(nz);
}}
>
<div
className={cn(
'overflow-hidden rounded-xl border border-border/70 bg-slate-900/80 shadow-2xl shadow-black/50 backdrop-blur-md',
className,
)}
style={
width != null
? { width, maxWidth: '96vw' }
: { width: 'fit-content', maxWidth: '96vw' }
}
>
{title != null && (
<div
className="flex cursor-grab touch-none select-none items-center gap-2 border-b border-border/60 bg-white/[0.03] px-2.5 py-1.5 active:cursor-grabbing"
onPointerDown={onHandleDown}
onPointerMove={onHandleMove}
onPointerUp={endDrag}
onPointerCancel={endDrag}
>
{titleIcon && (
<span className="shrink-0 text-muted-foreground" aria-hidden>
{titleIcon}
</span>
)}
<span className="flex min-w-0 flex-1 items-center gap-2 overflow-hidden text-sm font-semibold tracking-wide">
{title}
</span>
{titleExtra}
{collapsibleProp && (
<button
type="button"
aria-label={collapsed ? 'Expand window' : 'Collapse window'}
title={collapsed ? 'Expand' : 'Collapse'}
className="shrink-0 rounded-md p-1 text-muted-foreground transition-colors hover:bg-white/10 hover:text-foreground"
onClick={() => onCollapsedChange?.(!collapsed)}
>
{collapsed ? <Plus className="size-3.5" /> : <Minus className="size-3.5" />}
</button>
)}
</div>
)}
{children != null && (
<div className={cn('min-h-0', collapsed && 'hidden', bodyClassName)}>{children}</div>
)}
</div>
</div>
);
}