feat(#57): hybrid war — TurnResult.hybrid ops (spy/sabotage/assassinate/cyber/economic/information/proxy) with exposure backfire
CI / build + unit + e2e (pull_request) Successful in 2m7s
CI / build + unit + e2e (pull_request) Successful in 2m7s
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@@ -305,6 +305,64 @@ export function isMarkerType(t: unknown): t is MarkerType {
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return typeof t === 'string' && (MARKER_TYPES as string[]).includes(t);
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}
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// --- Hybrid war (v0.34.0, #57): non-kinetic operations ---------------------
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//
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// The LLM can run covert, non-kinetic operations each turn: spies, sabotage,
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// assassination attempts, cyberattacks, economic pressure, disinformation, and
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// proxy support. Unlike kinetic conquest (territory), these never move borders
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// — they dip a target's stats or sour a relation. The LLM declares an intended
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// outcome (`success` or `exposed`); the engine is fully deterministic (no
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// hidden randomness) and acts only on that declaration: a successful op applies
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// its small, per-type effect, and an "exposed" op backfires (no effect, the
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// actor's relation with the target sours by one step, and an auto
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// diplomatic/failure event is emitted).
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/** The seven covert operation types a hybrid op can be (v0.34.0, #57). */
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export type HybridOpType =
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| 'spy'
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| 'sabotage'
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| 'assassinate'
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| 'cyber'
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| 'economic'
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| 'information'
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| 'proxy';
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/** All hybrid op types, in canonical order (the LLM contract + validator). */
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export const HYBRID_OP_TYPES: HybridOpType[] = [
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'spy',
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'sabotage',
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'assassinate',
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'cyber',
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'economic',
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'information',
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'proxy',
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];
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/**
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* (v0.34.0, #57) One covert (non-kinetic) operation the LLM may run in a turn
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* (`TurnResult.hybrid.ops`). `from` is the acting nation (its id or a unique
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* name — resolved by the engine's `resolveNationRef`). `target` is EITHER a
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* nation (id or unique name) or a specific region key; a region target hits
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* that region's sole owner (a region with zero or 2+ owners can't be
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* targeted). `detail` is a short narrative (the LLM may also narrate the op in
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* `events`). `outcome` is the LLM's *intended* result: `success` (the default)
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* applies the op's deterministic effect, while `exposed` backfires it — the
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* effect is NOT applied, the actor's relation with the target sours by one
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* step, and an auto diplomatic/failure event is emitted.
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*/
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export interface HybridOp {
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/** The operation type (see {@link HybridOpType}). */
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type: HybridOpType;
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/** The acting nation's id or current name (resolved by `resolveNationRef`). */
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from: string;
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/** The target: a nation's id/name, or a region key (hits that region's owner). */
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target: string;
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/** Short narrative detail (optional). */
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detail?: string;
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/** The LLM's intended result; `exposed` backfires the op. Defaults to success. */
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outcome?: 'success' | 'exposed';
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}
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/** The exact JSON object the world-simulator LLM must return for a turn. */
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export interface TurnResult {
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date: string;
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@@ -367,6 +425,20 @@ export interface TurnResult {
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* aims) in the user payload's `wars` field, so it can `end` by id.
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*/
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wars: { declare: WarDeclareOp[]; end: WarEndOp[] };
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/**
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* (v0.34.0, #57) Covert, non-kinetic ("hybrid") operations this turn — spies,
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* sabotage, assassination attempts, cyberattacks, economic pressure,
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* disinformation, and proxy support. Unlike `nationOps` (player-confirmed
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* proposals) these are applied directly by the turn, like territory / state
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* changes: each op's deterministic per-type effect is applied by
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* `applyTurnResult` (a small stat dip on the target's regions, or a
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* relation nudge toward hostile for `information` / `proxy`); an `exposed`
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* op backfires (no effect, the actor's relation with the target sours by
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* one step, and an auto diplomatic/failure event is emitted). They never
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* move borders — sole ownership is untouched. Required (default
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* `{ ops: [] }`).
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*/
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hybrid: { ops: HybridOp[] };
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/**
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* (v0.27, #44) Map-marker ops this turn. `add` places new named markers
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* (the engine positions each at its region's centroid + a small
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