Fix map coastal-water bleed-through and border lines (v0.10.0)
CI / build + unit + e2e (pull_request) Successful in 2m13s
CI / build + unit + e2e (pull_request) Successful in 2m13s
Fixes #2
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@@ -61,7 +61,7 @@ const INLINE_STYLE: maplibregl.StyleSpecification = {
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type: 'raster',
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source: 'terrain',
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paint: {
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'raster-opacity': 0.5,
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'raster-opacity': 0.15,
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'raster-brightness-max': 0.8,
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'raster-fade-duration': 200,
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},
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@@ -124,11 +124,11 @@ function applyRegions(geo: FeatureCollection, regions: RegionMap, playerNationId
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f.properties.fill = r.color;
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f.properties.owner = r.owner;
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f.properties.ownerId = r.ownerId;
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f.properties.stroke = 'rgba(255,255,255,0.10)';
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f.properties.stroke = 'rgba(255,255,255,0.30)';
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f.properties.isPlayer = r.ownerId === playerNationId ? 1 : 0;
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} else {
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f.properties.fill = 'rgba(148,163,184,0.05)';
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f.properties.stroke = 'rgba(255,255,255,0.06)';
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f.properties.stroke = 'rgba(255,255,255,0.14)';
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f.properties.owner = '';
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f.properties.ownerId = '';
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f.properties.isPlayer = 0;
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@@ -411,7 +411,7 @@ export default function WorldMap({
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id: FILL_LAYER,
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type: 'fill',
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source: COUNTRIES_SOURCE,
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paint: { 'fill-color': ['get', 'fill'], 'fill-opacity': 0.85 },
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paint: { 'fill-color': ['get', 'fill'], 'fill-opacity': 1.0 },
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});
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}
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if (!map.getLayer(LINE_LAYER)) {
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@@ -419,7 +419,7 @@ export default function WorldMap({
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id: LINE_LAYER,
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type: 'line',
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source: COUNTRIES_SOURCE,
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paint: { 'line-color': ['get', 'stroke'], 'line-width': 0.7, 'line-opacity': 0.95 },
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paint: { 'line-color': ['get', 'stroke'], 'line-width': 1.25, 'line-opacity': 0.95 },
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});
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}
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// NOTE: layers are added in bottom→top order (each appends on top). The
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