Fix map coastal-water bleed-through and border lines (v0.10.0)
CI / build + unit + e2e (pull_request) Successful in 2m13s
CI / build + unit + e2e (pull_request) Successful in 2m13s
Fixes #2
This commit is contained in:
@@ -2,6 +2,11 @@
|
||||
|
||||
All notable changes to **History** are listed here, newest first.
|
||||
|
||||
## v0.10.0 — 2026-10-11 21:25
|
||||
- **Fix world map style (#2)** — made the choropleth fill fully opaque (`fill-opacity` 0.85 → 1.0) and darkened the Natural Earth terrain raster (`raster-opacity` 0.5 → 0.15), so the raster's flat water tint and fine 1:10m coastline no longer bleed through countries and compete with the borders.
|
||||
- **Strengthened country border lines** — border width 0.7 → 1.25, and the per-region stroke alphas raised (owned 0.10 → 0.30, unowned 0.06 → 0.14) so the vector borders read clearly as the dominant edge, with owned regions still more prominent than unowned ones.
|
||||
- Fixes #2.
|
||||
|
||||
## v0.9.0 — 2026-10-11 20:57
|
||||
- **Reduced turn latency (prompt-level):** capped `recentEvents` in the turn prompt from the last 10 to the last 5 events, and added a HARD CONSTRAINT asking the reasoning model to keep its internal analysis brief before emitting the JSON. This shortens the chain-of-thought (the 170–223s turn driver) and lowers the risk of exhausting the 4000-token output budget before the answer (the original 502 failure mode). Reasoning stays enabled (`reasoning_effort: low`); the deterministic stub, the `TurnResult` contract, `max_tokens`, and `reasoning_effort` are all unchanged.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user