No man's land: TurnResult.unowned + release/re-claim in applyTurnResult + distinct grey map rendering (#16 P3)
- shared/protocol.ts: TurnResult.unowned (keys released this turn) + the map presentation contract (regionFillStyle / unownedTooltipLabel, hue-less grey) - shared/types.ts: required GameState.unowned (cumulative mid-game releases; [] at init, distinct from preset-unassigned regions) - server/engine.ts: applyTurnResult applies releases first (sole-owner only, never fabricating no man's land from unassigned keys), then claims against the post-release snapshot (gain on an ownerless key = re-claim); lone release is isMeaningful; prompts + user payload carry the unowned field - server/stub.ts: unchanged behavior (never releases; e2e stays stable) - server/db.ts: legacy rows load with unowned defaulted to [] - server/index.ts: create-game sets []; jump reference table includes released keys so the model can name them for re-claim - WorldMap/App: unowned prop -> visible grey + 'No man's land' tooltip - unit tests: 105 -> 127 (release/re-claim suites, presentation contract, legacy-row normalization)
This commit is contained in:
@@ -653,6 +653,7 @@ function GameScreen({
|
||||
playerNationId={game.playerNationId}
|
||||
nations={game.nations}
|
||||
presetId={game.presetId}
|
||||
unowned={game.unowned ?? []}
|
||||
onFocusNation={focusNation}
|
||||
/>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user