hud chrome: remove Map window, pin top bar, dockable left/right panels (v0.5.0)
CI / build + unit + e2e (pull_request) Successful in 2m18s

This commit is contained in:
2026-10-11 17:40:01 +00:00
parent 762c120bbd
commit 6b167cb435
7 changed files with 357 additions and 122 deletions
+98
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@@ -419,3 +419,101 @@ test.describe('History — URL deep-linking (#/game/<id>)', () => {
await waitHash(page, '#/');
});
});
/**
* HUD revamp (issues #4 and #5). The floating "Map" zoom window is gone — the
* full-bleed map is driven directly by wheel/trackpad + drag. The top bar is a
* *pinned* element: fixed, non-movable, centered at the top a few px down. The
* dossier / feed / action panels can each be docked into a full-height left or
* right pane (persisted in `localStorage`); the legend stays a small floating
* widget.
*/
test.describe('History — HUD revamp (pinned top bar, dockable panels, no Map window)', () => {
test('Map window is gone; top bar is pinned top-center; panels dock left/right', async ({
page,
}) => {
test.setTimeout(90000);
await createUkGame(page);
await expect(page.getByTestId('world-map')).toBeVisible();
await expect(page.getByTestId('turn-count')).toHaveText('1');
const vw = page.viewportSize()!.width;
const vh = page.viewportSize()!.height;
// --- #4: the "Map" zoom window is gone --------------------------------
// No zoom window element, and no zoom-in/zoom-out buttons anywhere on the
// game screen.
await expect(page.locator('[data-float-window="zoom"]')).toHaveCount(0);
await expect(page.getByTestId('zoom-in')).toHaveCount(0);
await expect(page.getByTestId('zoom-out')).toHaveCount(0);
// --- #5a: the top bar is pinned, centered at the top ------------------
const topBar = page.getByTestId('top-bar');
await expect(topBar).toBeVisible();
const barBox = (await topBar.boundingBox())!;
// Horizontally centered: x ≈ (viewportWidth − width) / 2 …
expect(Math.abs(barBox.x - (vw - barBox.width) / 2)).toBeLessThanOrEqual(3);
// …and a few px down from the top edge (y ≈ 8).
expect(barBox.y).toBeGreaterThanOrEqual(6);
expect(barBox.y).toBeLessThanOrEqual(10);
// A pointer-drag attempted on the pinned bar must not move it (it has no
// drag handlers; the map behind it never receives a mousedown).
await page.mouse.move(barBox.x + barBox.width / 2, barBox.y + barBox.height / 2);
await page.mouse.down();
await page.mouse.move(barBox.x + barBox.width / 2 + 60, barBox.y + barBox.height / 2 + 40, {
steps: 6,
});
await page.mouse.up();
const barBoxAfter = (await topBar.boundingBox())!;
expect(Math.abs(barBoxAfter.x - barBox.x)).toBeLessThanOrEqual(1);
expect(Math.abs(barBoxAfter.y - barBox.y)).toBeLessThanOrEqual(1);
// --- #5b: the dossier docks into a full-height left pane --------------
const dossier = page.getByTestId('panel-dossier');
await dossier.getByTestId('dock-left').click();
const dBox = (await dossier.boundingBox())!;
// Pinned to the left edge, filling the viewport height.
expect(dBox.x).toBeLessThanOrEqual(2);
expect(dBox.y).toBeLessThanOrEqual(2);
expect(Math.abs(dBox.height - vh)).toBeLessThanOrEqual(3);
expect(Math.abs(dBox.width - 300)).toBeLessThanOrEqual(3);
// --- #5b: the event feed docks into a full-height right pane ----------
const feed = page.getByTestId('panel-feed');
await feed.getByTestId('dock-right').click();
const fBox = (await feed.boundingBox())!;
// Pinned to the right edge: its right side sits on the viewport edge.
expect(Math.abs(fBox.x + fBox.width - vw)).toBeLessThanOrEqual(3);
expect(Math.abs(fBox.height - vh)).toBeLessThanOrEqual(3);
// The "Your move" deck is still a floating panel (we never docked it).
await expect(page.getByTestId('panel-action')).toBeVisible();
});
test('a dock choice survives a page reload (persisted in localStorage)', async ({
page,
}) => {
test.setTimeout(90000);
await createUkGame(page);
await expect(page.getByTestId('world-map')).toBeVisible();
const vh = page.viewportSize()!.height;
// Dock the dossier into the left pane.
const dossier = page.getByTestId('panel-dossier');
await dossier.getByTestId('dock-left').click();
const before = (await dossier.boundingBox())!;
expect(before.x).toBeLessThanOrEqual(2);
expect(Math.abs(before.height - vh)).toBeLessThanOrEqual(3);
// Reload: the persisted dock choice must restore the docked layout, and the
// deep link restores the game.
await page.reload();
await expect(page.getByTestId('world-map')).toBeVisible();
await expect(page.getByTestId('turn-count')).toHaveText('1', { timeout: 20000 });
const after = (await page.getByTestId('panel-dossier').boundingBox())!;
expect(after.x).toBeLessThanOrEqual(2);
expect(Math.abs(after.height - vh)).toBeLessThanOrEqual(3);
expect(Math.abs(after.width - 300)).toBeLessThanOrEqual(3);
});
});