feat: #66 contested regions / frontlines — 12th ability (v0.44.0)
CI / build + unit + e2e (pull_request) Successful in 2m10s
CI / build + unit + e2e (pull_request) Successful in 2m10s
A third region state (contested frontline): a region in no nation's territory and not in unowned, opened/resolved by the LLM, tied to an active war. Sole-ownership invariant preserved. Durable GameState.contested; contested-inert stub; map legend stays at 7.
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@@ -50,6 +50,8 @@ function mkState(
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industry: [],
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// (v0.43.0, #65) no sea-zone control on a fresh state.
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seaZones: [],
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// (v0.44.0, #66) no contested regions on a fresh state.
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contested: [],
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};
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if (regionStats !== undefined) base.regionStats = regionStats as GameState['regionStats'];
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else delete (base as { regionStats?: unknown }).regionStats; // simulate a legacy row
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