feat: #66 contested regions / frontlines — 12th ability (v0.44.0)
CI / build + unit + e2e (pull_request) Successful in 2m10s
CI / build + unit + e2e (pull_request) Successful in 2m10s
A third region state (contested frontline): a region in no nation's territory and not in unowned, opened/resolved by the LLM, tied to an active war. Sole-ownership invariant preserved. Durable GameState.contested; contested-inert stub; map legend stays at 7.
This commit is contained in:
@@ -192,6 +192,8 @@ app.post('/api/games', (req: Request, res) => {
|
||||
industry: [],
|
||||
// (v0.43.0, #65) no sea-zone control on a fresh state.
|
||||
seaZones: [],
|
||||
// (v0.44.0, #66) no contested regions on a fresh state.
|
||||
contested: [],
|
||||
};
|
||||
// v0.19 (#16 P1): expand each nation's ISO_A3 country list to the region keys
|
||||
// of all its sub-regions, so ownership (and the choropleth) is at region
|
||||
|
||||
Reference in New Issue
Block a user