feat: nation-op split/merge — apply on confirm (playerPart, fresh ids, relations union) (P4b, #16)
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+8
-4
@@ -230,10 +230,14 @@ app.post('/api/games/:id/queue/remove', (req, res) => {
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res.json({ game: next });
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});
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// (v0.23, #16 P4a) Resolve a pending nation-op proposal (a rename the LLM
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// proposed in an earlier turn, waiting in game.pendingNationOps). No LLM call,
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// no turn advance — same fast save → broadcast → respond order as
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// /queue/remove. The version bump lets "never go backwards" clients reconcile.
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// (v0.23, #16 P4a; v0.24, #16 P4b) Resolve a pending nation-op proposal
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// waiting in game.pendingNationOps: a rename takes effect (body.edits.name
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// may override the proposed name), a split partitions the nation's territory
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// into the proposed parts (body.edits.playerPart picks which part the player
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// leads, default 0), and a merge folds its inputs into the survivor
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// (body.edits.name may override the merged name). No LLM call, no turn
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// advance — same fast save → broadcast → respond order as /queue/remove.
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// The version bump lets "never go backwards" clients reconcile.
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app.post('/api/games/:id/nation-op/confirm', (req, res) => {
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const id = req.params.id;
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const game = db.load(id);
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