feat(#52): dynamic scenario client (form → review → finalize) + e2e
Additive 'Create scenario' path (v0.31): the home screen's create-scenario card opens a ScenarioForm (pick one of 3 light era templates + a free-text description + an editable, era-prefilled start year) whose 'Generate world' posts the draft request; the CheckpointReview screen shows the generated world (per-nation stats/territory/relations + backstory) and the advisor's checkpoint list as an approve/remove checklist, then the player picks a nation to lead and finalizes into a saved, playable game. Both LLM steps ride the scenario client (deterministic stub under LLM_STUB=1); a failure toasts and stays on the current screen. The turn stub and static presets are untouched. New e2e covers the full deterministic flow (near-future 2035, remove checkpoint 3, lead Boreas, finalize, one empty jump) and the 3-template manifest.
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@@ -1,5 +1,5 @@
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import { useState } from 'react';
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import { Play, Trash2 } from 'lucide-react';
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import { Play, Sparkles, Trash2 } from 'lucide-react';
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import { Badge } from './ui/badge';
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import { Button } from './ui/button';
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import { Card, CardContent, CardDescription, CardHeader, CardTitle } from './ui/card';
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@@ -26,6 +26,12 @@ interface Props {
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onResume?: (id: string) => void;
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/** Delete a saved game by id (confirmed by a dialog in this component). */
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onDelete?: (id: string) => void;
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/**
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* (v0.31, #52) Open the "Create scenario" path (era template + description →
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* AI-generated world → checkpoint review → a normal game). Omitted = the
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* create-scenario card is hidden.
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*/
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onCreateScenario?: () => void;
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}
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/**
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@@ -41,6 +47,7 @@ export default function PresetPicker({
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activeGameId,
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onResume,
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onDelete,
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onCreateScenario,
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}: Props) {
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const activeGame = activeGameId ? savedGames.find((g) => g.id === activeGameId) : undefined;
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// The game awaiting a delete confirmation (null = dialog closed).
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@@ -83,6 +90,51 @@ export default function PresetPicker({
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)}
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<div className="grid gap-5 sm:grid-cols-2 lg:grid-cols-3">
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{(
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onCreateScenario
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? [
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{
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// (v0.31, #52) The dynamic path, first in the grid: it is the
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// "any world you can describe" card, distinct from the static presets.
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id: 'create',
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title: 'Create scenario',
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summary:
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'Design your own world — pick an era, describe it, and the AI drafts the world and the advisor’s opening checkpoints for your review before you pick a nation to lead.',
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badge: 'custom world',
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},
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]
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: []
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).map((c) => (
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<Card
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key={c.id}
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className="flex flex-col border-primary/40 bg-primary/5 transition hover:ring-1 hover:ring-primary/50"
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data-testid="create-scenario-card"
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>
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<CardHeader>
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<div className="flex items-start justify-between gap-2">
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<CardTitle className="flex items-center gap-2 text-lg">
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<Sparkles className="size-4 shrink-0 text-primary" />
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{c.title}
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</CardTitle>
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<Badge variant="secondary" className="shrink-0 text-xs">
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{c.badge}
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</Badge>
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</div>
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<CardDescription className="text-sm leading-relaxed">{c.summary}</CardDescription>
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</CardHeader>
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<CardContent className="mt-auto">
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<Button
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variant="secondary"
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className="w-full"
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onClick={() => onCreateScenario?.()}
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disabled={loading}
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data-testid="create-scenario"
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>
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Create scenario
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</Button>
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</CardContent>
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</Card>
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))}
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{presets.map((p) => (
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<Card
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key={p.id}
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