feat(#52): dynamic scenario client (form → review → finalize) + e2e
Additive 'Create scenario' path (v0.31): the home screen's create-scenario card opens a ScenarioForm (pick one of 3 light era templates + a free-text description + an editable, era-prefilled start year) whose 'Generate world' posts the draft request; the CheckpointReview screen shows the generated world (per-nation stats/territory/relations + backstory) and the advisor's checkpoint list as an approve/remove checklist, then the player picks a nation to lead and finalizes into a saved, playable game. Both LLM steps ride the scenario client (deterministic stub under LLM_STUB=1); a failure toasts and stays on the current screen. The turn stub and static presets are untouched. New e2e covers the full deterministic flow (near-future 2035, remove checkpoint 3, lead Boreas, finalize, one empty jump) and the 3-template manifest.
This commit is contained in:
@@ -115,6 +115,41 @@ export interface WorldDraft {
|
||||
*/
|
||||
export type Checkpoint = string;
|
||||
|
||||
// --- Client ↔ server message shapes (the two LLM steps) -----------------------
|
||||
|
||||
/** The body of `POST /api/scenarios/draft` (step 1: design the world). */
|
||||
export interface ScenarioDraftRequest {
|
||||
templateId: string;
|
||||
description: string;
|
||||
/** The chosen start year (the server falls back to the template's year). */
|
||||
year?: number;
|
||||
}
|
||||
|
||||
/** The response of `POST /api/scenarios/draft` — the draft world + checkpoints. */
|
||||
export interface ScenarioDraftResponse {
|
||||
world: WorldDraft;
|
||||
checkpoints: string[];
|
||||
}
|
||||
|
||||
/** The body of `POST /api/scenarios/commit` (step 2: finalize + save the game). */
|
||||
export interface ScenarioCommitRequest {
|
||||
templateId: string;
|
||||
description: string;
|
||||
/** The chosen start year (the server falls back to the template's year). */
|
||||
year?: number;
|
||||
/** The step-1 draft, re-sent so the final world stays close to it. */
|
||||
draft?: WorldDraft;
|
||||
/** The checkpoints the player approved (the finalize step's constraints). */
|
||||
approvedCheckpoints: string[];
|
||||
/** The nation id the player will lead (kept in the final world when present). */
|
||||
playerNationId: string;
|
||||
}
|
||||
|
||||
/** The response of `POST /api/scenarios/commit` — the saved game's id. */
|
||||
export interface ScenarioCommitResponse {
|
||||
id: string;
|
||||
}
|
||||
|
||||
// --- Validation + transforms (pure) ------------------------------------------
|
||||
|
||||
/** The 8 known event types (a local copy so this module needs no runtime import). */
|
||||
|
||||
Reference in New Issue
Block a user