Flip ownership to region keys: shared contract + server (v0.19 P1 of #16)
The single source of truth now keys ownership by region key (one per owned sub-region) instead of a parent-country ISO_A3: - shared/types.ts, shared/protocol.ts: TerritoryChange / RegionMap / regionOwner doc flips; mapFeatureOwner now reads the feature's stamped properties.regionKey (never the repacked numeric feature.id, nor the sub-region id — the #6 guard). - server/regions.ts (new, turf-free): loads region-keys.json + regions.geo.json once at boot; expands a nation's ISO_A3 list to its sub-regions' keys, builds the LLM 'regions' reference table (key -> "name (parent)"), and exposes the set of valid keys. Degrades gracefully when the files are missing. - server/engine.ts: buildSystemPrompt instructs the model to use region keys; buildUserPrompt gains an optional regionReference table; applyTurnResult gains an optional validKeys set so hallucinated keys are ignored. - server/index.ts: loads region data at boot; expands each nation's country list to region keys at game creation; the jump route passes the reference + valid keys through runTurn. The stub is unchanged (it emits an empty, region-key-conformant territoryChanges).
This commit is contained in:
+4
-2
@@ -26,8 +26,10 @@ export const RELATION_STATUSES: RelationStatus[] = [
|
||||
];
|
||||
|
||||
/**
|
||||
* A single nation in the world. `territory` holds ISO_A3 codes; the map colors
|
||||
* each of those regions with this nation's stable color (see protocol.nationColor).
|
||||
* A single nation in the world. `territory` holds **region keys** (see
|
||||
* `public/region-keys.json`) — one per owned sub-region, so the choropleth can
|
||||
* color individual sub-regions, not whole countries (v0.19, #16 P1). The map
|
||||
* resolves each sub-region's owner by its region key (see protocol.mapFeatureOwner).
|
||||
*/
|
||||
export interface Nation {
|
||||
id: string;
|
||||
|
||||
Reference in New Issue
Block a user