Fix save/resume after refresh + map basemap

Map (basemap was rendering black):
- Inline MapLibre style (dark-navy background + subtle OpenFreeMap ne2sr
  raster) instead of the remote "dark" style, whose vector tiles are empty at
  world zoom and gated the choropleth on a remote styledata fetch.
- Explicit prod worker URL (maplibre-gl-worker via ?url) so GeoJSON sources
  process in the production bundle.
- Hardened the choropleth against geo load-order races (empty sources up
  front, ownership stamped once data lands) and bumped fill opacity so the
  vivid per-nation colors are the star on the non-black background.

Save/resume (a refresh used to drop users to the home screen):
- Persist the active game id in localStorage (history.activeGameId) on create
  and resume; clear it when explicitly starting a new game.
- Auto-resume the last game on a page refresh (GET /api/games/:id + /map),
  re-attaching the SSE stream; fall back to home gracefully if it's gone.
- Home screen: prominent "Resume last game" button + a "Saved games" section
  (newest first). New GET /api/games list endpoint.

e2e: two new deterministic tests — auto-resume-on-reload and explicit resume
from the home screen (both under LLM_STUB=1).

Quality gates: typecheck, lint, 21 unit tests, 3 e2e tests — all pass.
This commit is contained in:
2026-10-11 07:18:11 +00:00
parent 913d094e11
commit 2ed1b15318
6 changed files with 380 additions and 32 deletions
+83 -2
View File
@@ -1,16 +1,37 @@
import { Play } from 'lucide-react';
import { Badge } from './ui/badge';
import { Button } from './ui/button';
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from './ui/card';
import type { PresetMeta } from '@shared/types';
import type { GameSummary } from '@shared/protocol';
interface Props {
presets: PresetMeta[];
loading?: boolean;
onPlay: (presetId: string) => void;
/** Recent saved games (newest-updated first) for the "Saved games" section. */
savedGames?: GameSummary[];
/** The id remembered as the active game (drives the "Resume last game" button). */
activeGameId?: string | null;
/** Resume a saved game by id (shared by the resume button and saved-games rows). */
onResume?: (id: string) => void;
}
/** Home screen: a grid of scenario cards, each with a Play button. */
export default function PresetPicker({ presets, loading, onPlay }: Props) {
/**
* Home screen: a grid of scenario cards (each with a Play button), a prominent
* "Resume last game" affordance, and a "Saved games" section listing prior
* games so the user can get back into one.
*/
export default function PresetPicker({
presets,
loading,
onPlay,
savedGames = [],
activeGameId,
onResume,
}: Props) {
const activeGame = activeGameId ? savedGames.find((g) => g.id === activeGameId) : undefined;
return (
<div className="mx-auto max-w-6xl px-6 py-10">
<header className="mb-8">
@@ -20,6 +41,30 @@ export default function PresetPicker({ presets, loading, onPlay }: Props) {
world turn by turn — the LLM is the world engine.
</p>
</header>
{/* Resume last game — prominent, shown whenever a game is remembered. */}
{activeGameId && onResume && (
<div
data-testid="resume-bar"
className="mb-8 rounded-xl border border-primary/30 bg-primary/5 p-3"
>
<Button
data-testid="resume-last"
className="w-full justify-between"
onClick={() => onResume(activeGameId)}
disabled={loading}
>
<span className="flex items-center gap-2">
<Play className="size-4" />
Resume last game
</span>
<span className="text-sm font-normal text-muted-foreground">
{activeGame ? `${activeGame.presetTitle} · ${activeGame.date}` : 'Pick up where you left off'}
</span>
</Button>
</div>
)}
<div className="grid gap-5 sm:grid-cols-2 lg:grid-cols-3">
{presets.map((p) => (
<Card
@@ -44,6 +89,42 @@ export default function PresetPicker({ presets, loading, onPlay }: Props) {
</Card>
))}
</div>
{/* Saved games: get back into any prior game. */}
{savedGames.length > 0 && (
<section className="mt-12" data-testid="saved-games">
<h2 className="mb-4 text-xl font-bold tracking-tight">Saved games</h2>
<div className="grid gap-4 sm:grid-cols-2 lg:grid-cols-3">
{savedGames.map((g) => (
<Card
key={g.id}
className="flex flex-col"
data-testid="saved-game"
>
<CardHeader>
<div className="flex items-start justify-between gap-2">
<CardTitle className="text-base">{g.presetTitle}</CardTitle>
<Badge variant="secondary" className="shrink-0 text-xs">
{g.date}
</Badge>
</div>
<CardDescription className="text-sm">Turn {g.turn}</CardDescription>
</CardHeader>
<CardContent className="mt-auto">
<Button
variant="secondary"
className="w-full"
onClick={() => onResume?.(g.id)}
disabled={loading}
>
Resume
</Button>
</CardContent>
</Card>
))}
</div>
</section>
)}
</div>
);
}