feat: #80 + #81 alliances & space program — 13th & 14th abilities (v0.45.0)
CI / build + unit + e2e (pull_request) Successful in 2m20s
CI / build + unit + e2e (pull_request) Successful in 2m20s
#80: TurnResult.alliances — form/break durable mutual-defense pacts (GameState.alliances; pair relation → ally/neutral, an active war overrides). #81: TurnResult.space — launch/deorbit satellites (GameState.satellites; +1 stability per active satellite per turn). Both appended last to the ABILITIES registry (entries 13 & 14, after contested); durable in SQLite via the stateFields loop, mirrored to regionStats, stats re-derived. System + user prompt goldens updated; 738 unit tests passing.
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@@ -63,6 +63,10 @@ const state: GameState = {
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seaZones: [],
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// (v0.44.0, #66) no contested regions on a fresh state.
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contested: [],
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// (v0.45.0, #80) no alliances on a fresh state.
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alliances: [],
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// (v0.45.0, #81) no satellites on a fresh state.
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satellites: [],
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};
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// The RegionMap built from the fixture: the authoritative region key → owner source.
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