v0.28.0 (#46): per-region stats — area×population-weighted-median Nation.stats (PR 1 of 2)
CI / build + unit + e2e (pull_request) Successful in 2m34s

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2026-10-15 00:17:19 +00:00
parent 327fffb789
commit 22805a3be6
19 changed files with 8743 additions and 29 deletions
+38
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@@ -26,6 +26,11 @@ function makeState(id: string): GameState {
unowned: [],
pendingNationOps: [],
markers: [],
// (v0.28, #46) a v0.28+ save carries per-region stats; the fake 'GBR'
// region here holds a copy of the uk's (single-region) stats.
regionStats: {
GBR: { military: 80, economy: 70, stability: 60, population: 50 },
},
};
}
@@ -109,6 +114,39 @@ describe('openDb', () => {
db.close();
});
it('(v0.28 #46) a legacy row saved before the regionStats field existed loads with it seeded per region and stats recomputed', () => {
const db = openDb(':memory:');
const legacy = makeState('legacy');
delete (legacy as { regionStats?: Record<string, unknown> }).regionStats; // a pre-v0.28 save (field absent)
db.save(legacy);
const loaded = db.load('legacy');
expect(loaded).not.toBeNull();
// each owned region is seeded with a copy of its owner's stats…
expect(loaded!.regionStats).toEqual({
GBR: { military: 80, economy: 70, stability: 60, population: 50 },
});
// …and a single-region nation's derived stats equal the seeded ones
// (the weighted median of identical values is that value).
expect(loaded!.nations.uk.stats).toEqual({ military: 80, economy: 70, stability: 60, population: 50 });
db.close();
});
it('(v0.28 #46) a v0.28+ row (regionStats present) loads UNCHANGED — no recompute on load', () => {
const db = openDb(':memory:');
const s = makeState('current');
// Diverge one region's stats from the nation level to prove load does not
// recompute (a v0.28+ save keeps its stored derived stats exactly).
s.regionStats = { GBR: { military: 99, economy: 70, stability: 60, population: 50 } };
s.nations = { uk: { ...s.nations.uk, stats: { military: 42, economy: 70, stability: 60, population: 50 } } };
db.save(s);
const loaded = db.load('current');
expect(loaded).not.toBeNull();
expect(loaded!.regionStats).toEqual({ GBR: { military: 99, economy: 70, stability: 60, population: 50 } });
// the nation's stats are NOT recomputed from the region on load (they stay 42)
expect(loaded!.nations.uk.stats.military).toBe(42);
db.close();
});
it('delete removes a game by id and reports absence otherwise', () => {
const db = openDb(':memory:');
db.save(makeState('a'));