feat: remove a saved game & redirect on missing/deleted game (#20)
CI / build + unit + e2e (pull_request) Successful in 1m14s

- DELETE /api/games/:id route + Db.delete() (404 when absent)
- PresetPicker: per-saved-game trash button + confirm dialog (Cancel/Delete)
- App: runDeleteGame; useSse onError -> goHome on 'deleted'/'not found'
  (a deleted/missing game now returns the live tab and any deep link home)
- DeleteGameResponse in shared/protocol.ts; api.deleteGame()
- unit test (Db.delete) + 2 e2e tests (home-screen delete; in-flight delete
  returns the active tab home and a fresh deep link lands on home)
- version 0.7.0 -> 0.8.0 + changelog

Fixes #20
This commit is contained in:
2026-10-11 20:32:55 +00:00
parent f05ddb304d
commit 17d6cecab9
11 changed files with 250 additions and 7 deletions
+17
View File
@@ -5,6 +5,12 @@ import type { TurnResult } from '@shared/protocol';
interface SseHandlers {
onState?: (state: GameState) => void;
onTurn?: (state: GameState, result: TurnResult) => void;
/**
* Fired for a server-sent NAMED `event: error` (a MessageEvent with a JSON
* body `{ message }`) — e.g. the game was deleted or no longer exists. Pure
* connection errors (no data) are ignored and EventSource auto-reconnects.
*/
onError?: (message: string) => void;
}
/**
@@ -37,8 +43,19 @@ export function useSse(id: string | null, handlers: SseHandlers): void {
/* ignore malformed */
}
};
const onError = (e: Event) => {
if (e instanceof MessageEvent && e.data) {
try {
const d = JSON.parse(e.data) as { message?: string };
if (d.message) handlersRef.current.onError?.(d.message);
} catch {
/* ignore malformed */
}
}
};
es.addEventListener('state', onState);
es.addEventListener('turn', onTurn);
es.addEventListener('error', onError);
return () => es.close();
}, [id]);
}