feat: nation-op split/merge review — dialog (part list + successor radio, merge name), docs (P4b, #16)
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+6
-5
@@ -405,11 +405,12 @@ export default function App() {
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[game, applyState],
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);
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// Apply a pending nation op the model proposed (confirm, with an optional
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// rename-name edit). Fast, non-LLM — gated by `opBusy`, not `busy`. The
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// version-bumped state comes back in the response and the SSE `state` event.
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// Apply a pending nation op the model proposed (confirm; `edits.name`
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// overrides a rename/merge name, `edits.playerPart` picks the player's
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// successor part in a split). Fast, non-LLM — gated by `opBusy`, not `busy`.
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// The version-bumped state comes back in the response and the SSE `state` event.
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const runConfirmNationOp = useCallback(
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async (index: number, edits?: { name?: string }) => {
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async (index: number, edits?: { name?: string; playerPart?: number }) => {
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if (!game) return;
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setOpBusy(true);
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try {
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@@ -603,7 +604,7 @@ interface GameScreenProps {
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onRemoveQueueItem: (index: number) => void;
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onAdvisor: (p?: string) => void;
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onJump: () => void;
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onConfirmNationOp: (index: number, edits?: { name?: string }) => void;
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onConfirmNationOp: (index: number, edits?: { name?: string; playerPart?: number }) => void;
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onRejectNationOp: (index: number) => void;
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onHome: () => void;
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}
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