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eef305aa27e52535314bd72db4ac1419fa884f49
Flight-Ops
/
e2e
T
History
kamilkrzywda
eef305aa27
CI / build + unit + e2e (pull_request)
Failing after 15m5s
Details
v0.70.0: default map view — world at [0,0] zoom 2, minZoom 0
2026-09-23 22:13:56 +00:00
..
actions.spec.ts
v0.62.0: fixed 24x world clock — frozen when fully grounded (
#135
)
2026-09-23 08:09:29 +00:00
api.spec.ts
push updated state to clients over SSE (ISS-129)
2026-09-22 20:44:13 +00:00
ci-diagnostics.ts
ci: e2e — static in-network IP for the app (bypass DNS) + post-deploy chromium diagnostics
2026-09-19 07:53:22 +00:00
events.spec.ts
v0.62.0: fixed 24x world clock — frozen when fully grounded (
#135
)
2026-09-23 08:09:29 +00:00
expiry.spec.ts
v0.65.0: per-airport job pools with real-time refresh — open jobs spawn per pool airport (grounded/flying/queued locations) in a fixed POOL_BANDS composition, expire on the wall clock after JOB_LIFETIME_MS even while the world is frozen, and refill taken slots after a per-band cooldown; /api/state + SSE filter open jobs to pool origins and expose expiresRealMs for the right-pane countdown
2026-09-23 13:09:49 +00:00
hover.spec.ts
v0.70.0: default map view — world at [0,0] zoom 2, minZoom 0
2026-09-23 22:13:56 +00:00
maintenance.spec.ts
harden e2e getState against transient /api/state 500s (ISS-127)
2026-09-22 17:29:45 +00:00
map-interactions.spec.ts
v0.70.0: default map view — world at [0,0] zoom 2, minZoom 0
2026-09-23 22:13:56 +00:00
map.spec.ts
v0.70.0: default map view — world at [0,0] zoom 2, minZoom 0
2026-09-23 22:13:56 +00:00
panes.spec.ts
v0.62.0: fixed 24x world clock — frozen when fully grounded (
#135
)
2026-09-23 08:09:29 +00:00
queue.spec.ts
e2e: reload before the crossing leg + freshness gate on sampled frames (run-177); queue refuel bound 1.4→1.3×required2
2026-09-23 00:32:36 +00:00
relocation.spec.ts
v0.70.0: default map view — world at [0,0] zoom 2, minZoom 0
2026-09-23 22:13:56 +00:00
right-pane.spec.ts
v0.65.0: per-airport job pools with real-time refresh — open jobs spawn per pool airport (grounded/flying/queued locations) in a fixed POOL_BANDS composition, expire on the wall clock after JOB_LIFETIME_MS even while the world is frozen, and refill taken slots after a per-band cooldown; /api/state + SSE filter open jobs to pool origins and expose expiresRealMs for the right-pane countdown
2026-09-23 13:09:49 +00:00
sim.spec.ts
v0.65.0: per-airport job pools with real-time refresh — open jobs spawn per pool airport (grounded/flying/queued locations) in a fixed POOL_BANDS composition, expire on the wall clock after JOB_LIFETIME_MS even while the world is frozen, and refill taken slots after a per-band cooldown; /api/state + SSE filter open jobs to pool origins and expose expiresRealMs for the right-pane countdown
2026-09-23 13:09:49 +00:00
state.spec.ts
v0.62.0: fixed 24x world clock — frozen when fully grounded (
#135
)
2026-09-23 08:09:29 +00:00
toasts.spec.ts
harden e2e getState against transient /api/state 500s (ISS-127)
2026-09-22 17:29:45 +00:00
two-planes.spec.ts
harden e2e getState against transient /api/state 500s (ISS-127)
2026-09-22 17:29:45 +00:00