CI / build + unit + e2e (pull_request) Successful in 8m22s
- flyPlane 409s a broken plane (health <= 0) before any refuel math — fuel/cash untouched - engine auto-chain skips chaining when a landing's wear breaks the plane (queue kept intact) - finishRepairs heals along round(f x 100) each tick; flip to available at exactly 100 on gate pass - repairPlane no longer jumps health to 100 — it starts the gradual heal - REMOVED BROKEN_BURN_MULTIPLIER / conditionBurnMultiplier and all burn sites (unreachable now) - OpenAPI + route comments reworded; unit tests reworked; e2e maintenance.spec.ts per issue - v0.45.0
13 lines
698 B
TypeScript
13 lines
698 B
TypeScript
import { performAction, repairPlane } from '@/lib/game/actions';
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// POST /api/planes/:planeId/repair (v0.39.0, ISS-069) — no body. Grounds a worn-out plane in
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// "repairing" status for the flat REPAIR_COST; its health climbs back to 100 over 3 sim days and
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// the engine's tick flips it to "available" exactly when full (v0.45.0, ISS-089). A full-health
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// repair is a free no-op (cost 0). 404 unknown id; 409 plane not grounded or insufficient funds.
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// On success returns the full state snapshot.
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export async function POST(_req: Request, ctx: { params: Promise<{ planeId: string }> }) {
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const { planeId } = await ctx.params;
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return performAction((inst) => repairPlane(inst, planeId));
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}
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