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d278c8ba9cb94be18a51fb676f39fc09a5fce59a
Flight-Ops
/
app
/
api
T
History
kamilkrzywda
12d900b22a
CI / build + unit + e2e (pull_request)
Failing after 17m26s
Details
v0.65.0: per-airport job pools with real-time refresh — open jobs spawn per pool airport (grounded/flying/queued locations) in a fixed POOL_BANDS composition, expire on the wall clock after JOB_LIFETIME_MS even while the world is frozen, and refill taken slots after a per-band cooldown; /api/state + SSE filter open jobs to pool origins and expose expiresRealMs for the right-pane countdown
2026-09-23 13:09:49 +00:00
..
airports
feat: v0.1.0 — scaffold + MapLibre map with EU airports
2026-09-16 18:24:27 +00:00
events
v0.59.0: SSE frames drop terminal package history (sseFrame projection) — ~597 KB → ~10 KB per frame (
#133
)
2026-09-23 05:49:17 +00:00
market
feat: v0.12.0 — contracts → packages: load/fly/abandon gameplay (ATR 72-600 capacity 6, manual flight to any airport, time-scaled abandon penalty 15–60%), one-time DB migration preserving wallet/clock; new endpoints /api/packages/:id/load|abandon + /api/planes/:planeId/fly
2026-09-18 11:02:56 +00:00
mlworker
/[file]
feat: v0.1.0 — scaffold + MapLibre map with EU airports
2026-09-16 18:24:27 +00:00
openapi
feat: v0.5.0 — machine-readable API docs: GET /api/version + OpenAPI 3.1 spec at /api/openapi; AGENTS.md points agents at the live spec
2026-09-17 10:15:25 +00:00
packages
/[id]
v0.65.0: per-airport job pools with real-time refresh — open jobs spawn per pool airport (grounded/flying/queued locations) in a fixed POOL_BANDS composition, expire on the wall clock after JOB_LIFETIME_MS even while the world is frozen, and refill taken slots after a per-band cooldown; /api/state + SSE filter open jobs to pool origins and expose expiresRealMs for the right-pane countdown
2026-09-23 13:09:49 +00:00
planes
/[planeId]
Fixed world clock: no player time controls (ISS-117)
2026-09-22 10:50:21 +00:00
state
Fixed world clock: no player time controls (ISS-117)
2026-09-22 10:50:21 +00:00
test
v0.65.0: per-airport job pools with real-time refresh — open jobs spawn per pool airport (grounded/flying/queued locations) in a fixed POOL_BANDS composition, expire on the wall clock after JOB_LIFETIME_MS even while the world is frozen, and refill taken slots after a per-band cooldown; /api/state + SSE filter open jobs to pool origins and expose expiresRealMs for the right-pane countdown
2026-09-23 13:09:49 +00:00
version
feat: v0.5.0 — machine-readable API docs: GET /api/version + OpenAPI 3.1 spec at /api/openapi; AGENTS.md points agents at the live spec
2026-09-17 10:15:25 +00:00