Files
Flight-Ops/app/api/test/set-cash/route.ts
T
2026-09-26 17:03:15 +00:00

56 lines
2.5 KiB
TypeScript

import { getGameDb, persist } from '@/lib/db/client';
import { LOCAL_PLAYER, getLocalPlayer, updateLocalPlayerEconomy } from '@/lib/db/localPlayer';
import { getStateSnapshot } from '@/lib/game/state';
import { tickNow } from '@/lib/sim/engine';
// TEST-ONLY hook (v0.46.0, ISS-088) — sets the account's cash to an ABSOLUTE value so the e2e suite
// can stage exact balances (e.g. drain it below a refuel cost to test grounding, then restore it).
// Disabled unless FLIGHT_TEST_HOOKS=1 (set in docker-compose.yml for the e2e instance only); every
// other deployment 404s here. Sibling of /api/test/add-cash — same gate, same conventions; add-cash
// stays for relative grants, this one is exact.
//
// POST /api/test/set-cash
// body { amount: number } — required; a finite number in [0, ∞) (400 otherwise). Sets
// account.cash to exactly that value and returns the full state snapshot after ticking.
export async function POST(req: Request) {
if (process.env.FLIGHT_TEST_HOOKS !== '1') {
return Response.json({ error: 'test hooks disabled' }, { status: 404 });
}
let body: unknown = {};
try {
const text = await req.text();
body = text ? JSON.parse(text) : {};
} catch {
return Response.json({ error: 'invalid JSON body' }, { status: 400 });
}
if (typeof body !== 'object' || body === null || Array.isArray(body)) {
return Response.json({ error: 'body must be a JSON object' }, { status: 400 });
}
const input = body as Record<string, unknown>;
for (const key of Object.keys(input)) {
if (key !== 'amount') {
return Response.json({ error: `unknown field "${key}"` }, { status: 400 });
}
}
const amount = input.amount;
if (typeof amount !== 'number' || !Number.isFinite(amount) || amount < 0) {
return Response.json({ error: 'amount is required and must be a finite number >= 0' }, { status: 400 });
}
try {
const inst = await getGameDb();
await tickNow(); // clock is current before the snapshot we return (same as siblings)
// v1.3.0 (ISS-110): admin-style hook — no session, stages the SEEDED local account (the player
// the e2e suite plays via mint-player-session's default).
await getLocalPlayer(inst); // existence check — the snapshot below would fail anyway if it's gone
await updateLocalPlayerEconomy(inst, { cash: Math.round(amount * 100) / 100 });
await persist(inst);
return Response.json(await getStateSnapshot(LOCAL_PLAYER.id));
} catch (err) {
console.error('test hook failed', err);
return Response.json({ error: 'test hook failed' }, { status: 500 });
}
}