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Flight-Ops/lib/db/schema.ts
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kamilkrzywda 1401a2f6eb
CI / build + unit + e2e (pull_request) Successful in 8m22s
Broken planes cannot fly; repair heals gradually (ISS-089)
- flyPlane 409s a broken plane (health <= 0) before any refuel math — fuel/cash untouched
- engine auto-chain skips chaining when a landing's wear breaks the plane (queue kept intact)
- finishRepairs heals along round(f x 100) each tick; flip to available at exactly 100 on gate pass
- repairPlane no longer jumps health to 100 — it starts the gradual heal
- REMOVED BROKEN_BURN_MULTIPLIER / conditionBurnMultiplier and all burn sites (unreachable now)
- OpenAPI + route comments reworded; unit tests reworked; e2e maintenance.spec.ts per issue
- v0.45.0
2026-09-21 21:17:51 +00:00

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import { integer, real, sqliteTable, text } from 'drizzle-orm/sqlite-core';
// Drizzle schema for the game state. Column names/types here are the source of
// truth; the matching CREATE TABLE statements live in lib/db/client.ts (DDL) and
// must stay in sync with this file.
export const planes = sqliteTable('planes', {
id: text('id').primaryKey().notNull(),
model: text('model').notNull(),
// v0.39.0 (ISS-069): 'repairing' = grounded in the shop until repairUntilSimTime passes; the
// engine flips it back to 'available' on a tick. All status guards key off 'available'.
status: text('status', { enum: ['available', 'flying', 'repairing'] }).notNull(),
fuel: real('fuel').notNull(),
maxFuel: real('max_fuel').notNull(),
locationIcao: text('location_icao').notNull(),
// Current flight destination (v0.12.0) — set by fly, cleared on arrival. The
// plane's origin is always its locationIcao while flying.
destIcao: text('dest_icao'),
lat: real('lat').notNull(),
lon: real('lon').notNull(),
// Sim-clock departure time of the current flight (null when available). While
// flying, `fuel` is frozen at its departure value — live position/fuel are pure
// functions of the clock (lib/sim/movement.ts), recomputed on read.
departureSimTime: integer('departure_sim_time'),
// Queue of upcoming legs NOT yet started (v0.25.0, ISS-043) — ordered JSON array
// of ICAO strings ('[]' when empty). The ACTIVE leg stays destIcao +
// departureSimTime; on landing the engine auto-chains queue[0] if fuel covers it.
queue: text('queue').notNull().default('[]'),
// Structural health in [0, 100] (v0.39.0, ISS-069) — wears down by WEAR_PER_KM per km of
// landed legs; at 0 the plane is broken and cannot fly until repaired (v0.45.0, ISS-089).
health: real('health').notNull().default(100),
// Sim-clock epoch ms when an active repair finishes (v0.39.0, ISS-069) — set with status
// 'repairing', cleared by the engine's flip-back pass; NULL = not in repair.
repairUntilSimTime: integer('repair_until_sim_time'),
});
// Cargo packages (v0.12.0) replace the old contracts table end-to-end: a package
// is one cargo unit origin → dest with a reward and deadline. 'loaded' = bound to
// a plane's slot; it stays bound ('expired') or pays out ('delivered') when the
// plane arrives at its destination airport.
export const packages = sqliteTable('packages', {
id: text('id').primaryKey().notNull(),
originIcao: text('origin_icao').notNull(),
destIcao: text('dest_icao').notNull(),
reward: real('reward').notNull(),
cargoType: text('cargo_type').notNull(),
cargoCount: integer('cargo_count').notNull(),
// Package weight in kg (v0.27.0, ISS-045) — drives load validation (plane payload)
// and the per-kg part of the payout. Pre-existing rows backfill to the default.
weightKg: real('weight_kg').notNull().default(2000),
// Special status (v0.37.0, ISS-073) — key into lib/game/specials.ts SPECIALS; NULL = none.
special: text('special'),
deadlineSimTime: integer('deadline_sim_time').notNull(),
// 'expired' = an open OR loaded package whose deadline passed on a tick. Loaded
// expired packages keep occupying their slot, deliver no reward, and abandon free.
// 'ignored' (v0.29.0, ISS-047 part B) = a dismissed open job — terminal, leaves the market.
status: text('status', { enum: ['open', 'loaded', 'delivered', 'expired', 'abandoned', 'ignored'] }).notNull(),
planeId: text('plane_id'),
createdSimTime: integer('created_sim_time').notNull(),
});
export const account = sqliteTable('account', {
cash: real('cash').notNull(),
reputation: real('reputation').notNull(),
});
export const simState = sqliteTable('sim_state', {
clockMs: integer('clock_ms').notNull(),
timeScale: real('time_scale').notNull(),
paused: integer('paused', { mode: 'boolean' }).notNull(),
// Real-time (Date.now()) of the last tick — the tick-on-read engine advances
// clockMs by (now - lastRealTickMs) × timeScale, clamped per tick.
lastRealTickMs: integer('last_real_tick_ms').notNull(),
// Last MANUALLY selected speed (v0.30.0, ISS-057) — landings slow the sim to 1× without
// touching this; flyPlane restores it when the last grounded plane takes off. Written by
// POST /api/sim whenever timeScale is posted; pre-existing rows backfill to time_scale.
lastSelectedTimeScale: real('last_selected_time_scale').notNull().default(1),
});
export type PlaneRow = typeof planes.$inferSelect;
export type PackageRow = typeof packages.$inferSelect;
export type AccountRow = typeof account.$inferSelect;
export type SimStateRow = typeof simState.$inferSelect;