88 lines
3.7 KiB
TypeScript
88 lines
3.7 KiB
TypeScript
import { test, expect, type Page } from '@playwright/test';
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// v0.9.0 — single-screen 3-pane shell + left Assets pane against the live origin.
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// The panes render from the shell's single /api/state poll (lib/useGameState.ts); time
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// controls POST to /api/sim and refetch immediately, so UI assertions settle within a tick.
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interface SimState {
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clockMs: number;
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timeScale: number;
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paused: boolean;
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}
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interface StateBody {
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account: { cash: number; reputation: number };
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simState: SimState;
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planes: Array<Record<string, unknown>>;
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contracts: Array<Record<string, unknown>>;
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}
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async function getState(page: Page): Promise<StateBody> {
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const res = await page.request.get('/api/state');
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expect(res.status()).toBe(200);
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return (await res.json()) as StateBody;
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}
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// Leave the live instance in a sane state for the other specs (scale 1, running) — same
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// pattern as e2e/sim.spec.ts.
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test.afterEach(async ({ page }) => {
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const res = await page.request.post('/api/sim', { data: { timeScale: 1, paused: false } });
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expect(res.status()).toBe(200);
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});
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test('left pane renders wallet, reputation and the starter fleet at Frankfurt', async ({ page }) => {
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await page.goto('/');
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await expect(page.getByTestId('left-pane')).toBeVisible();
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// Wallet: cash > 0 (formatted EUR) — poll until the first snapshot lands.
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const cashEl = page.getByTestId('wallet-cash');
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await expect(cashEl).toBeVisible({ timeout: 15_000 });
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const cashText = (await cashEl.textContent()) ?? '';
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expect(Number(cashText.replace(/[^0-9.]/g, ''))).toBeGreaterThan(0);
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// Reputation present and numeric.
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await expect(page.getByTestId('reputation')).toBeVisible();
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expect(Number((await page.getByTestId('reputation').textContent()) ?? 'NaN')).toBeGreaterThanOrEqual(0);
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// Fleet: the starter ATR 72-600 at Frankfurt (EDDF).
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const row = page.getByTestId('fleet-list').locator('.plane-row').first();
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await expect(row, 'starter plane row appears once the first snapshot lands').toBeVisible({ timeout: 15_000 });
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await expect(row).toContainText('ATR 72-600');
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await expect(row).toContainText('Frankfurt');
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// Sim clock renders (UTC wall-clock of the game time).
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await expect(page.getByTestId('sim-clock')).toContainText(/UTC/);
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});
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test('time controls: pause freezes the sim and the scale selector sets timeScale=60', async ({ page }) => {
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await page.goto('/');
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const pauseBtn = page.getByTestId('pause-toggle');
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await expect(pauseBtn).toBeVisible({ timeout: 15_000 });
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// Pause via the UI button — assert against the authoritative /api/state…
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await pauseBtn.click();
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await expect.poll(async () => (await getState(page)).simState.paused, { timeout: 10_000 }).toBe(true);
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// …and in the pane itself (the refetch after POST flips the button to Resume).
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await expect(pauseBtn).toHaveText('Resume');
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// Scale via the UI select.
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const scaleSelect = page.getByTestId('time-scale-select');
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await scaleSelect.selectOption('60');
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await expect.poll(async () => (await getState(page)).simState.timeScale, { timeout: 10_000 }).toBe(60);
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await expect(scaleSelect).toHaveValue('60');
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// Restore the live instance to scale 1 + unpaused (afterEach enforces this too).
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const restore = await page.request.post('/api/sim', { data: { timeScale: 1, paused: false } });
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expect(restore.status()).toBe(200);
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const after = await getState(page);
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expect(after.simState.timeScale).toBe(1);
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expect(after.simState.paused).toBe(false);
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});
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test('right pane placeholder exists with the Jobs & Market heading', async ({ page }) => {
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await page.goto('/');
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const right = page.getByTestId('right-pane');
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await expect(right).toBeVisible();
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await expect(right).toContainText('Jobs & Market');
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});
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