Files
Flight-Ops/e2e/panes.spec.ts
T

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3.7 KiB
TypeScript

import { test, expect, type Page } from '@playwright/test';
// v0.9.0 — single-screen 3-pane shell + left Assets pane against the live origin.
// The panes render from the shell's single /api/state poll (lib/useGameState.ts); time
// controls POST to /api/sim and refetch immediately, so UI assertions settle within a tick.
interface SimState {
clockMs: number;
timeScale: number;
paused: boolean;
}
interface StateBody {
account: { cash: number; reputation: number };
simState: SimState;
planes: Array<Record<string, unknown>>;
contracts: Array<Record<string, unknown>>;
}
async function getState(page: Page): Promise<StateBody> {
const res = await page.request.get('/api/state');
expect(res.status()).toBe(200);
return (await res.json()) as StateBody;
}
// Leave the live instance in a sane state for the other specs (scale 1, running) — same
// pattern as e2e/sim.spec.ts.
test.afterEach(async ({ page }) => {
const res = await page.request.post('/api/sim', { data: { timeScale: 1, paused: false } });
expect(res.status()).toBe(200);
});
test('left pane renders wallet, reputation and the starter fleet at Frankfurt', async ({ page }) => {
await page.goto('/');
await expect(page.getByTestId('left-pane')).toBeVisible();
// Wallet: cash > 0 (formatted EUR) — poll until the first snapshot lands.
const cashEl = page.getByTestId('wallet-cash');
await expect(cashEl).toBeVisible({ timeout: 15_000 });
const cashText = (await cashEl.textContent()) ?? '';
expect(Number(cashText.replace(/[^0-9.]/g, ''))).toBeGreaterThan(0);
// Reputation present and numeric.
await expect(page.getByTestId('reputation')).toBeVisible();
expect(Number((await page.getByTestId('reputation').textContent()) ?? 'NaN')).toBeGreaterThanOrEqual(0);
// Fleet: the starter ATR 72-600 at Frankfurt (EDDF).
const row = page.getByTestId('fleet-list').locator('.plane-row').first();
await expect(row, 'starter plane row appears once the first snapshot lands').toBeVisible({ timeout: 15_000 });
await expect(row).toContainText('ATR 72-600');
await expect(row).toContainText('Frankfurt');
// Sim clock renders (UTC wall-clock of the game time).
await expect(page.getByTestId('sim-clock')).toContainText(/UTC/);
});
test('time controls: pause freezes the sim and the scale selector sets timeScale=60', async ({ page }) => {
await page.goto('/');
const pauseBtn = page.getByTestId('pause-toggle');
await expect(pauseBtn).toBeVisible({ timeout: 15_000 });
// Pause via the UI button — assert against the authoritative /api/state…
await pauseBtn.click();
await expect.poll(async () => (await getState(page)).simState.paused, { timeout: 10_000 }).toBe(true);
// …and in the pane itself (the refetch after POST flips the button to Resume).
await expect(pauseBtn).toHaveText('Resume');
// Scale via the UI select.
const scaleSelect = page.getByTestId('time-scale-select');
await scaleSelect.selectOption('60');
await expect.poll(async () => (await getState(page)).simState.timeScale, { timeout: 10_000 }).toBe(60);
await expect(scaleSelect).toHaveValue('60');
// Restore the live instance to scale 1 + unpaused (afterEach enforces this too).
const restore = await page.request.post('/api/sim', { data: { timeScale: 1, paused: false } });
expect(restore.status()).toBe(200);
const after = await getState(page);
expect(after.simState.timeScale).toBe(1);
expect(after.simState.paused).toBe(false);
});
test('right pane placeholder exists with the Jobs & Market heading', async ({ page }) => {
await page.goto('/');
const right = page.getByTestId('right-pane');
await expect(right).toBeVisible();
await expect(right).toContainText('Jobs & Market');
});