Files
Flight-Ops/lib/format.ts

41 lines
1.8 KiB
TypeScript

// Pure display formatters for the client panes (v0.9.0) — no game logic, unit-testable in node.
const CURRENCY = new Intl.NumberFormat('en-US', { style: 'currency', currency: 'EUR' });
export function formatCash(value: number): string {
return CURRENCY.format(value);
}
// "6300 / 6300 L" — current value rounded (live fuel is fractional mid-flight).
export function formatFuel(fuel: number, maxFuel: number): string {
return `${Math.round(fuel)} / ${maxFuel} L`;
}
// The sim clock is epoch ms (seeded from real time) — shown as a UTC wall-clock with
// seconds so the display is deterministic regardless of the viewer's timezone.
export function formatSimClock(clockMs: number): string {
const d = new Date(clockMs);
const pad = (n: number) => String(n).padStart(2, '0');
return `${d.getUTCFullYear()}-${pad(d.getUTCMonth() + 1)}-${pad(d.getUTCDate())} ${pad(d.getUTCHours())}:${pad(d.getUTCMinutes())}:${pad(d.getUTCSeconds())} UTC`;
}
// Compact game-time duration rounded to the minute: "2d 3h" / "14h 30m" / "45m".
export function formatDuration(ms: number): string {
const totalMin = Math.max(0, Math.round(ms / 60_000));
const d = Math.floor(totalMin / (24 * 60));
const h = Math.floor((totalMin % (24 * 60)) / 60);
const m = totalMin % 60;
if (d > 0) return `${d}d ${h}h`;
if (h > 0) return `${h}h ${m}m`;
return `${m}m`;
}
// Contract deadline relative to the sim clock: "in 14h 30m"; a passed deadline reads
// "overdue" and a sub-minute one "now". Pure — unit-testable, no game logic.
export function formatDeadlineRelative(deadlineMs: number, nowMs: number): string {
const diff = deadlineMs - nowMs;
if (diff <= 0) return 'overdue';
if (diff < 60_000) return 'now'; // sub-minute — "in 1m" starts at a full minute
return `in ${formatDuration(diff)}`;
}