Files
Flight-Ops/app/api/test/add-cash/route.ts
kamilkrzywda b2034ebc52
CI / build + unit + e2e (pull_request) Successful in 14m25s
v1.0.0: players table + migration from singleton account (ISS-105)
2026-09-24 14:26:34 +00:00

58 lines
2.3 KiB
TypeScript

import { getGameDb, persist } from '@/lib/db/client';
import { getLocalPlayer, updateLocalPlayerEconomy } from '@/lib/db/localPlayer';
import { getStateSnapshot } from '@/lib/game/state';
import { tickNow } from '@/lib/sim/engine';
// TEST-ONLY hook (v0.31.0, ISS-055) — grants cash so the e2e suite can afford a second
// plane (ATR €200k vs the €20k starting balance). Disabled unless FLIGHT_TEST_HOOKS=1
// (set in docker-compose.yml for the e2e instance only); every other deployment 404s here.
// Sibling of /api/test/create-package — same gate, same conventions.
//
// POST /api/test/add-cash
// body { amount?: number } — a positive finite number when provided; defaults to €1M.
// Adds to account.cash (rounded to cents) and returns the full state snapshot.
const DEFAULT_AMOUNT = 1_000_000;
export async function POST(req: Request) {
if (process.env.FLIGHT_TEST_HOOKS !== '1') {
return Response.json({ error: 'test hooks disabled' }, { status: 404 });
}
let body: unknown = {};
try {
const text = await req.text();
body = text ? JSON.parse(text) : {};
} catch {
return Response.json({ error: 'invalid JSON body' }, { status: 400 });
}
if (typeof body !== 'object' || body === null || Array.isArray(body)) {
return Response.json({ error: 'body must be a JSON object' }, { status: 400 });
}
const input = body as Record<string, unknown>;
for (const key of Object.keys(input)) {
if (key !== 'amount') {
return Response.json({ error: `unknown field "${key}"` }, { status: 400 });
}
}
let amount = DEFAULT_AMOUNT;
if (input.amount !== undefined) {
if (typeof input.amount !== 'number' || !Number.isFinite(input.amount) || input.amount <= 0) {
return Response.json({ error: 'amount must be a positive finite number' }, { status: 400 });
}
amount = input.amount;
}
try {
const inst = await getGameDb();
await tickNow(); // clock is current before the snapshot we return (same as siblings)
const player = await getLocalPlayer(inst);
await updateLocalPlayerEconomy(inst, { cash: Math.round((player.cash + amount) * 100) / 100 });
await persist(inst);
return Response.json(await getStateSnapshot());
} catch (err) {
console.error('test hook failed', err);
return Response.json({ error: 'test hook failed' }, { status: 500 });
}
}