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Flight-Ops/e2e/maintenance.spec.ts
kamilkrzywda 1401a2f6eb
CI / build + unit + e2e (pull_request) Successful in 8m22s
Broken planes cannot fly; repair heals gradually (ISS-089)
- flyPlane 409s a broken plane (health <= 0) before any refuel math — fuel/cash untouched
- engine auto-chain skips chaining when a landing's wear breaks the plane (queue kept intact)
- finishRepairs heals along round(f x 100) each tick; flip to available at exactly 100 on gate pass
- repairPlane no longer jumps health to 100 — it starts the gradual heal
- REMOVED BROKEN_BURN_MULTIPLIER / conditionBurnMultiplier and all burn sites (unreachable now)
- OpenAPI + route comments reworded; unit tests reworked; e2e maintenance.spec.ts per issue
- v0.45.0
2026-09-21 21:17:51 +00:00

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import type { Page } from '@playwright/test';
import { expect, test } from '@playwright/test';
// v0.39.0 (ISS-069) — maintenance: expectations use the real balance constants.
import { REPAIR_COST } from '../lib/game/catalog';
// v0.39.0 (ISS-069), reworked in v0.45.0 (ISS-089) — maintenance visible flow against the live
// origin: health is shown per plane in the fleet list; forcing it to 0 via the set-health hook shows
// the "broken" pill and blocks dispatch with a 409 that mutates nothing; clicking Repair deducts
// exactly REPAIR_COST and grounds the plane ("in repair" pill) while its health is still ~0 — the
// engine heals it gradually over the gate, landing on exactly 100 when the (hook-shortened) gate
// passes.
const SCALE = 1000; // fastest sim speed (v0.14.0 ladder top) — keeps flights to seconds of real time
const HUB = 'EDDF'; // must match HUB_ICAO in lib/game/seed.ts
const STARTER = 'plane-starter';
interface PlaneState {
id: string;
model: string;
status: 'available' | 'flying' | 'repairing';
fuel: number;
maxFuel: number;
locationIcao: string;
destIcao: string | null;
health: number; // v0.39.0 (ISS-069) — structural health in [0, 100]
repairUntilSimTime: number | null; // v0.39.0 (ISS-069) — active repair gate
}
interface CatalogEntry {
model: string;
burnPerKm: number;
emptyWeightKg: number;
maxFuel: number;
}
interface StateBody {
account: { cash: number };
simState: { clockMs: number; timeScale: number; paused: boolean };
planes: PlaneState[];
catalog: CatalogEntry[];
}
async function getState(page: Page): Promise<StateBody> {
const res = await page.request.get('/api/state');
expect(res.status()).toBe(200);
return (await res.json()) as StateBody;
}
// Set the time scale and VERIFY from the response that it stuck — a silent reset would otherwise
// surface as an unexplained wait timeout. Also clears pause (ISS-041: landings slow to 1×).
async function setScale(page: Page, scale: number): Promise<void> {
const res = await page.request.post('/api/sim', { data: { timeScale: scale, paused: false } });
expect(res.status()).toBe(200);
const body = (await res.json()) as { timeScale: number };
expect(body.timeScale, `timeScale should be ${scale} after POST /api/sim`).toBe(scale);
}
// Test hook (FLIGHT_TEST_HOOKS=1): force a plane's health and/or shorten an active repair gate.
async function setHealth(
page: Page,
body: { planeId: string; health?: number; repairUntilMs?: number },
): Promise<StateBody> {
const res = await page.request.post('/api/test/set-health', { data: body });
expect(res.status()).toBe(200);
return (await res.json()) as StateBody;
}
// Mirrors haversineKm in lib/geo.ts (same formula → identical floats).
function haversineKm(lat1: number, lon1: number, lat2: number, lon2: number): number {
const toRad = (d: number) => (d * Math.PI) / 180;
const dLat = toRad(lat2 - lat1);
const dLon = toRad(lon2 - lon1);
const a =
Math.sin(dLat / 2) ** 2 +
Math.cos(toRad(lat1)) * Math.cos(toRad(lat2)) * Math.sin(dLon / 2) ** 2;
return 2 * 6371 * Math.asin(Math.min(1, Math.sqrt(a)));
}
// Closest airport to EDDF from /api/airports — any known destination for the blocked-dispatch check.
async function nearestToHub(page: Page): Promise<{ icao: string; lat: number; lon: number; hubLat: number; hubLon: number }> {
const fc = (await (await page.request.get('/api/airports')).json()) as {
features: Array<{ properties: { icao: string; lat: number; lon: number } }>;
};
const hub = fc.features.find((f) => f.properties.icao === HUB)!.properties;
let nearest = fc.features.filter((f) => f.properties.icao !== HUB)[0].properties;
for (const f of fc.features) {
if (f.properties.icao === HUB) continue;
if (haversineKm(hub.lat, hub.lon, f.properties.lat, f.properties.lon) < haversineKm(hub.lat, hub.lon, nearest.lat, nearest.lon)) {
nearest = f.properties;
}
}
return { icao: nearest.icao, lat: nearest.lat, lon: nearest.lon, hubLat: hub.lat, hubLon: hub.lon };
}
// Self-heal: let any in-flight leg finish and reposition plane-starter to the hub (shared DB — an
// interrupted earlier run may have left it elsewhere or airborne). Same pattern as flyHomeViaApi in
// right-pane.spec.ts; cargo cleanup is skipped because this flow asserts cash DELTAS, not absolutes.
async function healStarterHome(page: Page): Promise<void> {
let s = await getState(page);
let starter = s.planes.find((p) => p.id === STARTER)!;
if (starter.status === 'repairing') {
// An interrupted run may have left it mid-repair — shorten the gate so the next tick flips it back.
await setHealth(page, { planeId: STARTER, health: 100, repairUntilMs: 0 });
await expect
.poll(async () => ((await getState(page)).planes.find((p) => p.id === STARTER)?.status ?? ''), {
timeout: 30_000,
message: 'waiting for the shortened repair gate to flip plane-starter back',
})
.toBe('available');
s = await getState(page);
starter = s.planes.find((p) => p.id === STARTER)!;
}
if (starter.status === 'flying' || starter.locationIcao !== HUB) {
// Fast-forward any leftover leg / repositioning flight (~20 s real time worst case at 1000×).
await setScale(page, SCALE);
}
if (starter.status === 'flying') {
await expect
.poll(async () => ((await getState(page)).planes.find((p) => p.id === STARTER)?.status ?? ''), {
timeout: 240_000,
message: 'waiting for an in-flight plane-starter to land',
})
.toBe('available');
s = await getState(page);
starter = s.planes.find((p) => p.id === STARTER)!;
}
if (starter.locationIcao !== HUB) {
// ISS-041: the landing above slowed the sim to 1× — setScale restores it for the return leg.
await setScale(page, SCALE);
// ISS-082: dispatch auto-refuels, so a grounded plane can always start any full-tank-flyable
// leg when cash allows — no top-up retry needed.
const flyHome = await page.request.post(`/api/planes/${STARTER}/fly`, { data: { destIcao: HUB } });
expect(flyHome.status()).toBe(200); // repositioning needs no package (v0.12.0 manual flight)
await expect
.poll(async () => ((await getState(page)).planes.find((p) => p.id === STARTER)?.locationIcao ?? ''), {
timeout: 240_000,
message: 'waiting for plane-starter to land back at the hub',
})
.toBe(HUB);
}
}
// Leave a clean starter for later spec files (shared DB, workers:1): full health and no active
// repair gate — an interrupted run may have left the plane mid-repair or worn down.
async function restoreStarter(page: Page): Promise<void> {
const s = await getState(page);
const starter = s.planes.find((p) => p.id === STARTER)!;
const body: { planeId: string; health?: number; repairUntilMs?: number } = { planeId: STARTER, health: 100 };
if (starter.status === 'repairing') body.repairUntilMs = 0; // shorten the active gate → flips on the next tick
await setHealth(page, body);
}
test.describe.configure({ mode: 'serial' }); // shared live DB — order matters within this file
// On exit (success or failure): restore scale=1 / unpaused for the other specs (house convention)
// and leave a clean starter — full health, no active repair gate.
test.afterEach(async ({ page }) => {
const res = await page.request.post('/api/sim', { data: { timeScale: 1, paused: false } });
expect(res.status()).toBe(200);
await restoreStarter(page);
});
test('health shown → broken cannot fly → gradual repair → back to service', async ({ page }) => {
test.setTimeout(300_000); // self-heal + the shortened repair gate wait (no flight leg since v0.45.0)
await healStarterHome(page); // deterministic: the starter sits grounded at EDDF
// (a) Force health to 42 — snapshot AND UI show it.
let s = await setHealth(page, { planeId: STARTER, health: 42 });
expect(s.planes.find((p) => p.id === STARTER)!.health).toBe(42);
await page.goto('/');
const row = page.getByTestId(`plane-${STARTER}`);
await expect(row, 'the starter fleet row renders').toBeVisible({ timeout: 15_000 });
await expect(page.getByTestId(`plane-health-${STARTER}`), 'health readout shows the forced value')
.toContainText('42%');
// (b) Force broken — the pill shows, and dispatch is blocked with a 409 that mutates nothing.
s = await setHealth(page, { planeId: STARTER, health: 0 });
expect(s.planes.find((p) => p.id === STARTER)!.health).toBe(0);
await expect(page.getByTestId(`plane-broken-${STARTER}`), 'the broken pill appears')
.toHaveText('broken', { timeout: 15_000 });
// The destination is irrelevant — a broken plane must be rejected BEFORE any refuel math (v0.45.0).
const nearest = await nearestToHub(page);
const fuelBefore = s.planes.find((p) => p.id === STARTER)!.fuel;
const flyRes = await page.request.post(`/api/planes/${STARTER}/fly`, { data: { destIcao: nearest.icao } });
expect(flyRes.status()).toBe(409); // broken planes cannot take off…
expect(((await flyRes.json()) as { error: string }).error).toMatch(/broken \(health 0\)/);
s = await getState(page);
const starter = s.planes.find((p) => p.id === STARTER)!;
expect(starter.status).toBe('available'); // still grounded…
expect(starter.fuel).toBe(fuelBefore); // …and the auto-refuel never ran — tank untouched
// (c) Repair through the UI: exact cash drop + "in repair" pill, health still ~0 (gradual heal).
const cashBefore = s.account.cash;
const repairBtn = page.getByTestId(`repair-${STARTER}`);
await expect(repairBtn, 'the Repair button shows for a grounded worn plane').toBeVisible({ timeout: 15_000 });
// The click fires the POST asynchronously — capture the endpoint's OWN response so the cash drop is
// checked against the exact game clock the server used (a later GET would tick further).
const [res] = await Promise.all([
page.waitForResponse((r) => r.url().includes(`/api/planes/${STARTER}/repair`), { timeout: 15_000 }),
repairBtn.click(),
]);
expect(res.status()).toBe(200);
const post = (await res.json()) as StateBody; // full post-action snapshot at the action's clock
expect(post.account.cash).toBeCloseTo(cashBefore - REPAIR_COST, 6); // exactly REPAIR_COST
const repaired = post.planes.find((p) => p.id === STARTER)!;
expect(repaired.status).toBe('repairing');
expect(repaired.health).toBeLessThan(5); // still ~0 — the engine heals it gradually over the gate (v0.45.0)…
expect(repaired.repairUntilSimTime).not.toBeNull(); // …with the gate set (3 sim days out)
await expect(page.getByTestId(`plane-repairing-${STARTER}`), 'the "in repair" pill appears')
.toHaveText('in repair', { timeout: 15_000 });
// (d) Shorten the gate via the hook — the plane comes back to service on the next tick.
await setHealth(page, { planeId: STARTER, repairUntilMs: 10_000 });
await setScale(page, SCALE); // fast-forward the shortened gate (each tick advances up to 2 s × scale)
await expect
.poll(async () => {
const p = (await getState(page)).planes.find((x) => x.id === STARTER)!;
return p.status === 'available' && p.health === 100 ? true : false;
}, { timeout: 60_000, message: 'waiting for the shortened repair gate to flip the plane back' })
.toBe(true);
});