import { eq } from 'drizzle-orm'; import { getGameDb, persist } from '@/lib/db/client'; import { LOCAL_PLAYER } from '@/lib/db/localPlayer'; import * as schema from '@/lib/db/schema'; import { getStateSnapshot } from '@/lib/game/state'; import { tickNow } from '@/lib/sim/engine'; // TEST-ONLY hook (v0.39.0, ISS-069) — lets the e2e suite force a plane's health and/or shorten an // active repair gate without flying thousands of km or waiting 3 sim days. Disabled unless // FLIGHT_TEST_HOOKS=1 (set in docker-compose.yml for the e2e instance only); every other // deployment 404s here. Sibling of /api/test/add-cash — same gate, same conventions. // // POST /api/test/set-health // body { planeId: string, health?: number, repairUntilMs?: number } // - planeId is required and must name an existing plane (404 otherwise); // - at least one of health / repairUntilMs must be present; // - health must be a finite number in [0, 100]; // - repairUntilMs sets repair_until_sim_time = clock + repairUntilMs (the expire-package // near-term-gate precedent) so the next advancing tick flips a shortened repair back. // Returns the full state snapshot after ticking. export async function POST(req: Request) { if (process.env.FLIGHT_TEST_HOOKS !== '1') { return Response.json({ error: 'test hooks disabled' }, { status: 404 }); } let body: unknown = {}; try { const text = await req.text(); body = text ? JSON.parse(text) : {}; } catch { return Response.json({ error: 'invalid JSON body' }, { status: 400 }); } if (typeof body !== 'object' || body === null || Array.isArray(body)) { return Response.json({ error: 'body must be a JSON object' }, { status: 400 }); } const input = body as Record; for (const key of Object.keys(input)) { if (key !== 'planeId' && key !== 'health' && key !== 'repairUntilMs') { return Response.json({ error: `unknown field "${key}"` }, { status: 400 }); } } const planeId = input.planeId; if (typeof planeId !== 'string' || planeId.length === 0) { return Response.json({ error: 'planeId is required and must be a non-empty string' }, { status: 400 }); } let health: number | undefined; if (input.health !== undefined) { if (typeof input.health !== 'number' || !Number.isFinite(input.health) || input.health < 0 || input.health > 100) { return Response.json({ error: 'health must be a finite number in [0, 100]' }, { status: 400 }); } health = input.health; } let repairUntilMs: number | undefined; if (input.repairUntilMs !== undefined) { if (typeof input.repairUntilMs !== 'number' || !Number.isFinite(input.repairUntilMs)) { return Response.json({ error: 'repairUntilMs must be a finite number' }, { status: 400 }); } repairUntilMs = input.repairUntilMs; } if (health === undefined && repairUntilMs === undefined) { return Response.json({ error: 'at least one of health or repairUntilMs is required' }, { status: 400 }); } try { const inst = await getGameDb(); const sim = await tickNow(); // clock is current before we set the gate (same as siblings) const rows = await inst.db.select().from(schema.planes).where(eq(schema.planes.id, planeId)); if (!rows[0]) { return Response.json({ error: `plane ${planeId} not found` }, { status: 404 }); } const sets: Partial> = {}; if (health !== undefined) sets.health = health; if (repairUntilMs !== undefined) sets.repairUntilSimTime = Math.round(sim.clockMs + repairUntilMs); await inst.db.update(schema.planes).set(sets).where(eq(schema.planes.id, planeId)); await persist(inst); // v1.3.0 (ISS-110): admin-style hook — no session; the snapshot reports the seeded local account. return Response.json(await getStateSnapshot(LOCAL_PLAYER.id)); } catch (err) { console.error('test hook failed', err); return Response.json({ error: 'test hook failed' }, { status: 500 }); } }