import { performAction, repairPlane } from '@/lib/game/actions'; // POST /api/planes/:planeId/repair (v0.39.0, ISS-069) — no body. Grounds a worn-out plane in // "repairing" status for the flat REPAIR_COST; its health climbs back to 100 over 3 sim days and // the engine's tick flips it to "available" exactly when full (v0.45.0, ISS-089). A full-health // repair is a free no-op (cost 0). 404 unknown id; 409 plane not grounded or insufficient funds. // On success returns the full state snapshot. export async function POST(req: Request, ctx: { params: Promise<{ planeId: string }> }) { const { planeId } = await ctx.params; return performAction(req, (inst, playerId) => repairPlane(inst, planeId, playerId)); }