import { eq } from 'drizzle-orm'; import type { GameDb } from './client'; import * as schema from './schema'; // v1.0.0 (ISS-105): single-player economy access — resolves the seeded local player row. As of // v1.3.0 (ISS-110) every per-player read/write goes through getPlayer/updatePlayerEconomy below; // these 'local' helpers remain ONLY for world-level reads with no acting session (the engine's // shared-pool spawn quality, the SSE broadcast account) and env-gated /api/test/* admin hooks. export const LOCAL_PLAYER = { id: 'local', provider: 'local', username: 'kamilkrzywda' } as const; export async function getLocalPlayer(inst: GameDb): Promise { const [row] = await inst.db.select().from(schema.players).where(eq(schema.players.id, LOCAL_PLAYER.id)); if (!row) throw new Error('local player row missing'); return row; } export async function updateLocalPlayerEconomy( inst: GameDb, patch: { cash?: number; reputation?: number }, ): Promise { await inst.db.update(schema.players).set(patch).where(eq(schema.players.id, LOCAL_PLAYER.id)); } // v1.2.0 (ISS-109), standard path since v1.3.0 (ISS-110): actions, engine delivery/top-up and // session-scoped snapshots thread the acting player's id through and read/write THAT row; the // 'local' helpers above are reserved for world-level reads with no acting session. export async function getPlayer(inst: GameDb, id: string): Promise { const [row] = await inst.db.select().from(schema.players).where(eq(schema.players.id, id)); if (!row) throw new Error(`player ${id} missing`); return row; } export async function updatePlayerEconomy( inst: GameDb, id: string, patch: { cash?: number; reputation?: number }, ): Promise { await inst.db.update(schema.players).set(patch).where(eq(schema.players.id, id)); }